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Yaaay! works perfectly! thanks so much for your help!
I've finally got my first collision testing working!

btw, I think it's (while NPC is walking) not (while NPC is moving) as it seemed to give m ...
ah cheers. I was wondering if I should put the collision script seperately for example as autorun or make it the npc's script or something.
I'm still having trouble understanding it tbh

What is id ...
So, I managed to make this script thanks to your kind help.
However, it only seems to work when npcs are aligned just right?
When the target is moving, it doesn't seem to work reliably.
Any tips or ...
I liked masters of ur quan but for the life of me could not get hang of the combat!
Once I started encountering that hostile race (cannot remember the details now, it was many many moons ago) I got s ...
Thanks kindly for the suggestions!

Now that you mention it, using zones wouldn't be a great idea, unless you were going to use 1 zone per tile, but there's a limit of 9999, so it could be possible, ...
Yes, lol, "Robots in Space" is a cool idea for a game.
Not that I would know how to create one, just fun to hypothesise, as a thought experiment. I was originally considering to enter a sim ...
I had this idea (and a few others) to enter in the multicart compilation, but I realised my plotscripting knowledge is not good enough to do so!

Anyway, this particular game is a farming sim, in th ...
looks awesome! you are really talented!
3D stuff is a PITA but you make it look neat-o. Looks like cel-shading! Your pixel art is really good too! I'm a bit intimidated lol!

I find 3D stuff insurm ...
Is it possible to get an "extra data" type dealy, but for tags?
Would help give them functionality akin to variables, and might reduce the number of tags one would need to use

edit: it w ...
Show off your graphics!
by SwordPlay at Fri Mar 17, 2017 11:44 am in Game Discussion
Yeah, me too. Maybe when animated enemies gets added to the engine.
I've decided to give up on collision detection for now, at least until I gain more familiarity with plotscripting.
I feel there are too many awkward factors in both tile and pixel based movement.
-w ...
I think the format should be like a contest, and we should challenge each other to draw in other styles, for example, setting a theme which everyone should strive for.
Another idea might be to imitat ...
Sounds fricking awesome! You're the best <3
Changing the shift size perhaps displays a number temporarily in the corner of the screen? dunno
Preview? There is a 1x image preview already in the bo ...
OHR Multicart Compilation
by SwordPlay at Tue Mar 14, 2017 7:02 am in Game Discussion
sounds cool :p delicious space magic 1000%!
Oh, and fire wouldn't burn in space. So is it a fire elemental ship or something? Burning fire crystals? The pilot is using a fire scroll?

I like the id ...
How about the ability to link keys to palette colours? For example, using the number keys to jump to a palette colour. Would make spriting a little quicker.
It'd be cool if you could select a palette ...
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