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On that note, I'm not sending an updating PicOHRoss even if I get bugs fixed until I get the music for it.

No pressure then ? :p
changing bits of CUSTOM
by SwordPlay at Thu Apr 06, 2017 10:18 am in Q&A Discussion
found it :p

EDIT: wait WHAT?! What is this place? Hella cool menus. No idea what they do or how to use it. Really like it though!

EDIT: I have to be honest.. I really love this stuff. What exact ...
changing bits of CUSTOM
by SwordPlay at Thu Apr 06, 2017 10:11 am in Q&A Discussion
Good point, it would get quite messy.

I think I musta heard you guys talking about using registers earlier. Seems really clever to me :p

I have no idea what that menu is either. I haven't compil ...
changing bits of CUSTOM
by SwordPlay at Thu Apr 06, 2017 9:50 am in Q&A Discussion
Sounds like a great idea, and the beginning of some cool battlescripting!

I like "self-tag" or "self-switch" or "self-condition" which could be prefixed like
hero sel ...
changing bits of CUSTOM
by SwordPlay at Thu Apr 06, 2017 9:32 am in Q&A Discussion
Thanks for the reply TMC

EDIT: lots of problems with my approach I think, especially how it would be set in the menus

EDIT: am I wrong in thinking that with some sort of abstaction, one could, f ...
changing bits of CUSTOM
by SwordPlay at Thu Apr 06, 2017 8:41 am in Q&A Discussion
EDITED (brb)

I was thinking about chaining attacks, because at the moment, it is limited.
Currently, attacks store data about the chains they belong to.
They can't really belong to multiple chain ...
just noticed we can add tag-conditions to battle menu commands!
so excited right now! Thank you soooo much!
now we can modify the battle menu by using tags set via equipment, attacks etc.!
We can e ...
really enjoyed the multicart so far folks.
Newbie Newtype, sorry i'm useless at music or i'd whip something nice up for you.

I just played and completed Xoo. REALLY nice. Enjoyable, fun, not too ...
Show off your graphics!
by SwordPlay at Wed Apr 05, 2017 6:30 pm in Game Discussion
Wanted to work on animated enemies a little more...
Well, it's ongoing.
Could we have an attacker "vanish" animation, where the attacker vanishes whilst using an attack?
It could be used for summons, or as I am trying to do, use an attack animation in place of ...
changing bits of CUSTOM
by SwordPlay at Wed Apr 05, 2017 1:18 pm in Q&A Discussion
sounds like a plan.


I indeed had a look at "guide to source files" and it was helpful.

I do not know much about coding, but I could trawl it for whatever reason.

I cannot for the ...
I'd like to use slice collections instead of textboxes!
They can be aligned, anchored, stretched or compressed horizontally as well as vertically.
They can anchor any graphic anywhere, and as many g ...
The problem with brainstorming is to give equal weighting to all ideas with no clear direction or aim.

I agree, ideas are cheap, but good ideas are invaluable, even if they don't get implemented.
OHR Multicart Compilation
by SwordPlay at Wed Apr 05, 2017 12:12 am in Game Discussion
Ah, I see. I would like to see a serious project come forth from the OHRRPGCE community someday!
I think distributing it online is a really clever, savvy, etc. idea and sets a precedent for later on ...
OHR Multicart Compilation
by SwordPlay at Tue Apr 04, 2017 11:57 pm in Game Discussion
Isn't this an officially public release though, and not merely a contest? I may be wrong.
It may possibly attract media attention of some kind, hopefully the right kind :p
And if you aim to distribu ...
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