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OHR Multicart Compilation
by SwordPlay at Wed Apr 12, 2017 7:34 am in Game Discussion
Here are some thought on boxart.

EDIT: This is a bit vague, but; let's have some glitch aesthetics? Stuff like vapourwave?

(Approaches)
-Styled as content from a retro video game (retro)
-Sty ...
I've got stuff done. Not proud of it, but it's something.
There are office workers who iwlll show up when equipped in a department, and work only gets done for an asset if you have the appropriate de ...
changing bits of CUSTOM
by SwordPlay at Wed Apr 12, 2017 12:33 am in Q&A Discussion
out of curiosity, what will happen to weapon animations if more frames are added to i.e. herosets?
And what of attack animations?
What will the correspondences be? What will the timing be like for a ...
I would like it if buy menus showed how many items of that sort you have in stock, how many slots you have free, that kinda thing.
for NPCs I'd like to see pushing affect the facing of the walkabout.

"face direction when pushed (towards pusher)"
"face direction when pushed (in that direction)"
I made some progress on the game.
Here's where I'm at so far:


Only one kind of asset can be worked on at a time, for each department.
But progress on the other kind of asset is not lost
(nee ...
OHR Multicart Compilation
by SwordPlay at Mon Apr 10, 2017 10:15 pm in Game Discussion
I know you guys are busy... sorry to bother you all..

I am working on a game for the multicart! This will be my first go at a public release.
I am trying out that idea of a game about being a game ...
I frankly thing CUSTOM is rather charming, and don't want to give up its current look.
Being mostly black is also easier on the eyes (i.e. looking at a white light is more tiring)

As for the wiki ...
EDIT: It's now called "Development Hell"

It might have been suggested as a joke, but I started having ideas for a game in which you play as game developer...
This is for the multicart, h ...
The wiki stuff is a bit outdated, and much left unfinished.
Sometime, we should really have a go at redoing and finishing some of the pages *volunteers*

How is it that select/cut/copy/pasting text ...
Looks amazing!
Personally,. I really REALLY like it, and I think it looks and sounds good.
But I do have some issues.
For example, I would like persistent menu bar, and maybe reshuffle screen so th ...
changing bits of CUSTOM
by SwordPlay at Sun Apr 09, 2017 4:41 pm in Q&A Discussion
That all sounds really good! You're a nice guy TMC. Thanks for answering some stuff.
I know it's a lot everyday, might be because I am unemployed atm with nothing to do at home :p

I'm a bit concer ...
might be pushing it a little.... but can we have dash-in with things other than strike?
For example, I am using the cast frame to show a melee attack.
I also want to use the weak and/or hurt frame t ...
changing bits of CUSTOM
by SwordPlay at Sun Apr 09, 2017 2:01 am in Q&A Discussion
Actually a lot of the stuff I wrote earlier about new battle systems would work really well with tags set on actors.
But like you said, they'd have to include variables.
Sorry, about that, I was thi ...
changing bits of CUSTOM
by SwordPlay at Sun Apr 09, 2017 1:08 am in Q&A Discussion
Sorry bout that. It's very easy to come up with ideas, difficult to implement them.
I'm still learning about all this stuff too.

EDIT:
If you want to talk about the spriteset editor, or anything ...
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