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Agreed,
The featured game should be updated @Mogri
Got the latest nightly.
Compiled scripts on it 10-20 times
imported several full mp3's at full quality, mid quality and low quality
imported several sound fx

no crashes
Hype Up Your Game Thread
by Spoonweaver at Wed Apr 24, 2019 11:33 pm in Game Discussion
Looks Fantastic!

What ever happened with tender caves of death though?
Show off your graphics!
by Spoonweaver at Sun Apr 21, 2019 9:47 pm in Game Discussion
Looking great, sheamkennedy
Tim-Tim 2 Dev Thread
by Spoonweaver at Tue Apr 09, 2019 4:35 am in Game Discussion
Glad I could help with debug mode development TMC.

In other news I think the lava is finally looking acceptable.
Tim-Tim 2 Dev Thread
by Spoonweaver at Fri Apr 05, 2019 2:35 am in Game Discussion
So, turns out I'm an idiot!

First, I started off looking at the npcs in debug mode. I've attached the screens of this.
They looked just like all the other npcs on the screen. I couldn't figure out ...
Tim-Tim 2 Dev Thread
by Spoonweaver at Thu Apr 04, 2019 3:30 am in Game Discussion
Still working on this btw....


Anyways I think I found what might be some sort of bug? Hard to say...

What happens is that when I create and change too many npcs on the map at a time there see ...
*cough*
Tim-Tim 2 Dev Thread
by Spoonweaver at Sun Feb 10, 2019 9:24 am in Game Discussion
Yea neither one is really done and you've hit the nail on head on most of the things left to do.
First, yes I will be adding dirt animation for the worm. Possible fiery dirt animation.
Second, the g ...
Tim-Tim 2 Dev Thread
by Spoonweaver at Sat Feb 09, 2019 3:44 am in Game Discussion
I've been working on bosses.
Tournament Bracket
by Spoonweaver at Wed Feb 06, 2019 11:46 pm in Q&A Discussion
Sounds fun

So what I'd normally do in a situation like this would be to create a lot of random commands and while commands

The first part, seeding;

You should make a while command that basica ...
Show off your graphics!
by Spoonweaver at Mon Feb 04, 2019 11:45 pm in Game Discussion
Reminds me of when I put OHR graphics into minecraft
Made some nice battle backgrounds with it.
dissolving map slices
by Spoonweaver at Fri Feb 01, 2019 4:41 am in Q&A Discussion
Mission accomplished
thanks TMC

page art still in progress.....


pageC:=load backdrop sprite (13)
pageB:=load backdrop sprite (12)
pageA:=load backdrop sprite  ...
dissolving map slices
by Spoonweaver at Fri Feb 01, 2019 4:13 am in Q&A Discussion
Those putsprite lines do nothing, since new slices default to 0,0.
WHAT?!
my whole life is a lie... Zombie Zombie
dissolving map slices
by Spoonweaver at Thu Jan 31, 2019 6:49 pm in Q&A Discussion
booo....

You could conceivably create a sequence of dissolved tilesets and switch between them to get the same effect.
good god.. no way
I want to dissolve the screen quite a few times.

EDIT: ...
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