Search found 22 matches

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Palette talk
by Rogissidor at Mon Sep 18, 2017 3:13 am in Game Discussion
I'm still working on my script/algorithm thing and I'm actually starting a tighter palette with my game in mind. As I mentioned before, I'm making a list of "materials" and building the pale ...
What about mixing types? Correct the caterpillar for slow and normal walking, but let them spread out a little for running. You could have two bitsets, "...if speed is < X" and "...i ...
Thread of useful utilities
by Rogissidor at Tue May 30, 2017 11:56 am in Game Discussion
My workflow:
Writing - OneNote; LibreOffice Calc for equipment and monster tables
Graphics/Maps - TileStudio; Gimp for effects, color tools, and bitmap export
Audio - Reaper; LMMS; Audacity for ogg ...
Quintrius (Non-OHR Demo)
by Rogissidor at Sat May 27, 2017 5:56 am in Games
Here's another one of my old demos ported to MonoGame. Tetris + Gradius = Quintrius!

http://factory-eight.com/wp-content/uploads/2013/07/Quintrius_SS_Gameplay.gif
NPC pathfinding
by Rogissidor at Sat May 27, 2017 5:45 am in Game Discussion
Looks great, makes me want to do an action-rpg. Or just have pet slimes follow the heroes around. Slime Pikmin!
Luka (Non-OHR Demo)
by Rogissidor at Wed May 24, 2017 4:28 am in Games
This is a demo that I made for GBJam 2013. It's not OHR-related but thinking about palettes reminded me of this one, I wrote a pixel shader for it to do palette swap effects. At one point I ported to ...
Forum requests
by Rogissidor at Tue May 23, 2017 8:12 pm in Game Discussion
That would be useful for big big blocks of code.

Speaking of which, I can't preview a long post, it blanks out.
Palette talk
by Rogissidor at Fri May 19, 2017 4:25 am in Game Discussion
Now I'm getting somewhere. Color groupings, structured columns, flexible layout. I don't think anyone would actually use these palettes but the script is definitely functional for what I'm trying to d ...
Palette talk
by Rogissidor at Thu May 18, 2017 5:05 am in Game Discussion
I had a weird idea. I want something that outputs a predefined layout loosely sorted by color category. The idea is to be sure I get colors for flesh tones, wood, water, metal, and dedicated interface ...
Adult Swim has a certain kind of audience, so getting into the game publishing business is an interesting and relevant way of engaging their demographic. I was kind of surprised to see them pick up Pr ...
Rogi Reviews Dragon Chaser
by Rogissidor at Thu May 11, 2017 3:25 am in Reviews
Dragon Chaser is a little too retro for its own good. It's probably unfair to review it without playing through all the way but I'm not sure I have the patience for this one. That said, it's impressiv ...
Rogi Reviews Andy and Ollie
by Rogissidor at Thu May 11, 2017 2:21 am in Reviews
Andy and Ollie Save Christmas by Soda_piggy

This one's hard for me to give a critical review. It's not so much a game as it is an interactive Christmas card. You match the timing on screen to throw ...
Show off your graphics!
by Rogissidor at Sat May 06, 2017 11:05 pm in Game Discussion
I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
Rogi Reviews Labyrinthilium
by Rogissidor at Sat May 06, 2017 3:31 am in Reviews
Labyrinthiluim is my personal favorite for 2016. It's short and it's just a demo, but it feels like a solid foundation for something bigger.

Writing
Labyrinthilium slowly explains its setting as ...
Rogi Reviews Mirrored Soul Gaiden
by Rogissidor at Sat May 06, 2017 3:05 am in Reviews
Writing
This is a short demo and there isn't very much to it, so I can't really critique it. The characters are going outside and the people out there aren't like them. There's more flavor text in th ...
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