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Levelup equipment bug is in place. Stat increases from items are small, but accumulate.

Exact same method I'm using! Hope your game is fun.


And now I feel that much older because knowing you h ...
Oh, I didn't even notice I stopped getting notifications from Bugzilla. Of course I think it was 2012 or 2013 when I last contributed to that; hopefully I'll be more active on GitHub in comparison.
I've taken most of the past week sleeping, spending on average probably 10 minutes a day working on my game (whereas I was spending multiple hours a day on it last time I posted). However, it was alre ...
Every attack that doesn't have the "ignore extra hits" bitset on can be repeated based on the level of the stat. The question is, how is it determined if the extra hits go off?

Is it 50% ...
Pff, you guys with your games that "look decent" and "will probably be fun to play."

Oh man, a direct competitor! All the more reason to step up my game and not coast on the fac ...
The Window is Coming
by Nathan Karr at Tue Mar 03, 2020 3:59 am in Game Discussion
You know what, guys? My HotOHR game this year is just going to be an expanded version of my RGC game.
I have one entirely optional area of my game that contains upscaled versions of common mook enemies.

I'm only using 3 of my allowed 4 maps so far. I'm at 31 NPCs on the first map and will probably ...

I tested the elements extensively in 2003/2004 with characters who did flat 100 damage and Do Not Randomize bitset. Weak To was 200%, Strong To was 18%, Weak To + Strong To was 36%, and of course Ab ...

Yep -- it was 200% for elemental weaknesses, 180% for "bonus vs. enemy type," and then resistance was something wacky like 12%.

I tested the elements extensively in 2003/2004 with chara ...
I absolutely would be editing this game in the 1998 version if I could get it to run. Would be easier than trying to memorize which features are and aren't available.

Making a game with no buffs or ...
I don't know if it's been reported yet, but out of battle my characters' self-target only healing spells can be used on allies.
I'm going full ham retro on this, evoking the kind of visual messes I made when I first started using the OHR in late 2002. Dirk (that beefy gladiator) is a much technically better sprite than I was c ...
I'll have better luck trying to implement the old limitations in the new version of the engine; I've never been able to get DOSbox to function in any capacity.

And most of these limits aren't thing ...
Bughunters League Table
by Nathan Karr at Fri Feb 07, 2020 12:52 am in Game Discussion
Considering how inactive I've been, me finding so many bugs just casually goofing off with things like trying to make a game with a smaller-than-normal screen resolution or the like feels pretty good.
I remember MSW put a lot of work into custom-scripting such a feature for his game Tales of the New World 2. I really like the idea, but I don't have the ambition to go through the kind of scripting n ...
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