Search found 322 matches

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Collab Game, anyone?
by Mystic at Mon Dec 15, 2014 10:40 pm in Game Discussion
Sorry about my lack of posting! I too have been busy with holiday related plans, and crunch-time at work.

I am still interested in helping. I do have Skype: mystic839 and don't mind google/hangouts ...
Sure, but few contests require it, right?
What if we tried non-random collab contest?
Collab Game, anyone?
by Mystic at Fri Dec 05, 2014 2:21 am in Game Discussion
I kind of want to try a collab game, and reading your skills makes me think I'm the exact opposite...

I like plotscripting (especially battle systems and ui/menus) and designing/balancing battles. ...
Heart of the OHR Contest 2014
by Mystic at Sun Nov 30, 2014 9:45 pm in Game Discussion
Hi guys, happy to see some of the games that have come out. I'm excited to play and vote on them.

I'm sad that I didn't have anything this year. September and October were, as they say, "crunc ...
Enemy attack frequency.
by Mystic at Sun Nov 16, 2014 6:38 pm in Game Discussion
Sounds like luck to me, but could be a bug. How long did you give it to choose another attack?
please proofread my text
by Mystic at Thu Nov 06, 2014 3:49 am in Game Discussion
I came to think, what langagues you consider difficult depends on where you're native language is located, more or less.

This is in fact that consensus within the linguistic community, as well.
Is there a reference somewhere for special variables for script triggers? I always forget what things (like the formation number on instead-of-battle) are sent to the script from the main game.
Questions for human beans.
by Mystic at Sat Oct 25, 2014 5:35 am in Game Discussion
Most of that stuff is trivial through globals, save files, and read/write globals.

Actual files though, not so much.

You could, in theory, design some stuff that players could input to the game ...
Enemy encounter depletion
by Mystic at Wed Oct 15, 2014 6:46 pm in Game Discussion
This is a good idea, and more games should do it.

The current version of Silhouette does something similar, but the context is vastly different (resources are not gained/lost through battles)

I' ...
Manipulating Text Slices
by Mystic at Thu Oct 09, 2014 1:35 am in Game Discussion
I feel like we could make an actual hss or whatever file with a bunch of things, maybe organized by type... I know I have a bunch of slice functions I'm using in Silhouette that could be made more gen ...
disabling menu control
by Mystic at Mon Oct 06, 2014 4:26 pm in Game Discussion
Although you have solved this, is there a reason you're not using slices for this? That would have been a pretty easy thing to do, I think. Slices can basically be big text boxes, if you want. You can ...
Oh that would be absolutely sick.
Battle Cursor Disappear
by Mystic at Sun Sep 28, 2014 2:31 pm in Game Discussion
It really depends on how much you like programming Smile

It feels like relatively little when I get lost in it. And it's more interesting to me than, say, action game style physics stuff.
Hspeak Notepad ++ Language?
by Mystic at Wed Aug 20, 2014 4:53 am in Game Discussion
i have one as well. i actually have certain colors for things that aren't actually in the hspeak definition. for example, i have all slice functions highlighted with a particular color.

it's not to ...
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