Search found 997 matches

Page «  1, 2, 3 ... 65, 66, 67
This was asked about right around the time CP went down, and I can't seem to remember what was concluded.

Basically, I have several one-time use npcs that trigger different scripts. If possible, I ...
Battle Cutscenes
by Meatballsub at Tue Oct 16, 2007 9:22 pm in Game Discussion
Well, I think the problem lies in the fact I had six or eight full maptile sets when Uber came out, and out of my own laziness, I only applied layering to a select few tiles. What I should have done w ...
Battle Cutscenes
by Meatballsub at Tue Oct 16, 2007 8:50 pm in Game Discussion
I would do as Calehay suggests. What I usually do is flesh out the game basics, and then go back and add details. I might just do a dungeon with the basic graphics (no variety) and whatever items and ...
Would be cool to bring back Divine Bovine in some way...maybe a white and black spotted slime? With little horns? Anything else you wanna add is fine by me.
Battle Cutscenes
by Meatballsub at Mon Oct 15, 2007 10:58 pm in Game Discussion
People enjoy them...
It slows me down...

I suppose the best option would be to use an easier method until I finish the game releases, and then go back and add the animated battles later?

But ho ...
Battle Cutscenes
by Meatballsub at Mon Oct 15, 2007 9:37 pm in Game Discussion
I haven't played the entire demo, but the scenes I saw were a nice touch in my opinion. It looks a lot nicer than just having a string of textboxes or something. Keep them up if you can.
The Omega draws near!
by Meatballsub at Mon Oct 15, 2007 7:45 pm in Game Discussion
I never thought I would see the day. Well, I haven't seen it yet, but it is in the near future.

After so many years of doing nothing in this community, it looks as if my first game, The Omega, will ...
Page «  1, 2, 3 ... 65, 66, 67