Search found 13 matches

Mega Tact v1.0
by Kajitani-Eizan at Sun Dec 08, 2013 9:18 am in Front Page
Awesome!! Sorry I disappeared for a while, but it looks super spiffy now. Time to check out all the delicious changes :P
Mega Tact v0.5a released!
by Kajitani-Eizan at Sat Oct 26, 2013 7:46 pm in Front Page
oh haha, that's what the cross is? i was thinking of the one [url=http://finalfantasy.wikia.com/wiki/Holy_Win]from vagrant story.

gruff chocobo looks spruced up nicely and actually looks happy now! ...
Mega Tact v0.5a released!
by Kajitani-Eizan at Sat Oct 26, 2013 11:06 am in Front Page
Sweet!

I've got some more, if you want them:

http://puu.sh/4ZTCK/52f0ee1942.png

As I imagine these are slightly (but hopefully not extremely!) less obvious than the other ones, let me list wh ...
Mega Tact v0.5a released!
by Kajitani-Eizan at Sat Oct 26, 2013 5:38 am in Front Page
http://puu.sh/4ZLza/60db282330.png

here's what i've got so far, please use if you like them and/or edit as needed :P
Mega Tact v0.5a released!
by Kajitani-Eizan at Fri Oct 25, 2013 11:05 pm in Front Page
ah, for the performing CT thing... i only remember it being a thing we tested in FFT back when developing JunkTact. i can't say for sure though, so it should probably be tested in FFT again. (especial ...
Mega Tact v0.5a released!
by Kajitani-Eizan at Fri Oct 25, 2013 6:01 am in Front Page
Sweet! Time to test some Mimes :P

Out of curiosity, will there be future support for alternate rulesets? I imagine it might be more difficult to dynamically implement some of the mechanics changes ...
Mega Tact v0.1a released!
by Kajitani-Eizan at Fri Oct 25, 2013 5:51 am in Front Page
fffs too late. i *think* jump was correctly showing 30% and concentrate head break correctly showing 16%, but throw was also showing 30% despite the 30% CEv from the front (see bugs list).
Mega Tact v0.1a released!
by Kajitani-Eizan at Tue Oct 22, 2013 8:27 am in Front Page
sick. at least for the map we're currently on, the 3D looks amazing. i checked for some of the other maps and it looks pretty disorganized since they aren't maps with a clear structure (smooth hill wi ...
Mega Tact v0.1a released!
by Kajitani-Eizan at Fri Oct 18, 2013 10:34 pm in Front Page
LOL

Yeah, I'm not actually sure if any of them were working. At the very least, I can see that Blade Grasp is properly lowering the accuracy of the Throw command.

EDIT: Is... is that Junk on you ...
Mega Tact v0.1a released!
by Kajitani-Eizan at Wed Oct 16, 2013 7:50 am in Front Page
5: Blitzkreig (I) uses Yagyu Darkness on G7. The Doctor (F) takes 250 damage.
9: Aeon Clock (C) attacks G7. The Doctor (F) takes 36 damage.
9: Ultimecia (E) uses Murasame on F5. Ultimecia (E) is hea ...
Mega Tact v0.1a released!
by Kajitani-Eizan at Tue Oct 15, 2013 7:59 pm in Front Page
I started listing a couple bugs/not yet completed features.

Also, I challenge thee! Hie! Come at me as you dare!
Mega Tact v0.1a released!
by Kajitani-Eizan at Mon Oct 14, 2013 11:00 pm in Front Page
Necro!

Any interest in continuing on this? Super Tact is sadly dead for now, but Mega Tact could rise from the ashes! I was rereading some archived threads in the Super Tact forums, and man did the ...
Mega Tact v0.1a released!
by Kajitani-Eizan at Mon Jul 25, 2011 5:45 pm in Front Page
the main issue is some REALLY wonky targetting etc. like, the off by 1 tile issue, abilities randomly not doing anything, status effects causing abilities to not do anything (e.g. don't act = cannot b ...