Search found 13 matches
Awesome!! Sorry I disappeared for a while, but it looks super spiffy now. Time to check out all the delicious changes :P
oh haha, that's what the cross is? i was thinking of the one [url=http://finalfantasy.wikia.com/wiki/Holy_Win]from vagrant story.
gruff chocobo looks spruced up nicely and actually looks happy now! ...
gruff chocobo looks spruced up nicely and actually looks happy now! ...
Sweet!
I've got some more, if you want them:
http://puu.sh/4ZTCK/52f0ee1942.png
As I imagine these are slightly (but hopefully not extremely!) less obvious than the other ones, let me list wh ...
I've got some more, if you want them:
http://puu.sh/4ZTCK/52f0ee1942.png
As I imagine these are slightly (but hopefully not extremely!) less obvious than the other ones, let me list wh ...
http://puu.sh/4ZLza/60db282330.png
here's what i've got so far, please use if you like them and/or edit as needed :P
here's what i've got so far, please use if you like them and/or edit as needed :P
ah, for the performing CT thing... i only remember it being a thing we tested in FFT back when developing JunkTact. i can't say for sure though, so it should probably be tested in FFT again. (especial ...
Sweet! Time to test some Mimes :P
Out of curiosity, will there be future support for alternate rulesets? I imagine it might be more difficult to dynamically implement some of the mechanics changes ...
Out of curiosity, will there be future support for alternate rulesets? I imagine it might be more difficult to dynamically implement some of the mechanics changes ...
fffs too late. i *think* jump was correctly showing 30% and concentrate head break correctly showing 16%, but throw was also showing 30% despite the 30% CEv from the front (see bugs list).
sick. at least for the map we're currently on, the 3D looks amazing. i checked for some of the other maps and it looks pretty disorganized since they aren't maps with a clear structure (smooth hill wi ...
LOL
Yeah, I'm not actually sure if any of them were working. At the very least, I can see that Blade Grasp is properly lowering the accuracy of the Throw command.
EDIT: Is... is that Junk on you ...
Yeah, I'm not actually sure if any of them were working. At the very least, I can see that Blade Grasp is properly lowering the accuracy of the Throw command.
EDIT: Is... is that Junk on you ...
5: Blitzkreig (I) uses Yagyu Darkness on G7. The Doctor (F) takes 250 damage.
9: Aeon Clock (C) attacks G7. The Doctor (F) takes 36 damage.
9: Ultimecia (E) uses Murasame on F5. Ultimecia (E) is hea ...
9: Aeon Clock (C) attacks G7. The Doctor (F) takes 36 damage.
9: Ultimecia (E) uses Murasame on F5. Ultimecia (E) is hea ...
I started listing a couple bugs/not yet completed features.
Also, I challenge thee! Hie! Come at me as you dare!
Also, I challenge thee! Hie! Come at me as you dare!
Necro!
Any interest in continuing on this? Super Tact is sadly dead for now, but Mega Tact could rise from the ashes! I was rereading some archived threads in the Super Tact forums, and man did the ...
Any interest in continuing on this? Super Tact is sadly dead for now, but Mega Tact could rise from the ashes! I was rereading some archived threads in the Super Tact forums, and man did the ...
the main issue is some REALLY wonky targetting etc. like, the off by 1 tile issue, abilities randomly not doing anything, status effects causing abilities to not do anything (e.g. don't act = cannot b ...