Search found 13 matches

You are right about my tileset approach. I was going to use the spritesets of box borders to act as map tiles when rendered by the sprite layer. I am using a custom screen size of 256x224 for an authe ...
Wow, thanks for the quick reply TMC. This is also great news for how I have everything laid out in my plotscripts so far. I am going very heavy with the slices because I want to use 16x16 tiles instea ...
I've been using slice collections and a Stack approach for my animations. Basically, a parent 'stack' slice holds the frames 'children' and then after each frame 'child' animation time completes then ...
Work for Hire
by Inqualls901 at Mon Jun 22, 2020 1:04 pm in Game Discussion
Ravancloak, your Genesis style tracks are awesome. I went to your bandcamp and had a listen to everyone of them. What a talent to have. Keep it up Smile
Question about eatsoap.hss
by Inqualls901 at Fri Sep 23, 2016 5:00 pm in Q&A Discussion
Thanks. I was going to test it out and run a trace on a few variables to see if anything would change. You've been an awesome help TMC. I didn't expect an answer so quickly. Now I can move on without ...
Question about eatsoap.hss
by Inqualls901 at Fri Sep 23, 2016 2:07 pm in Q&A Discussion
So, I've returned for a little more guidance on plotscripting. I've come across the function 'run script by Id' and was wondering what happens if you add an extra argument that the script originally d ...
Question about eatsoap.hss
by Inqualls901 at Sat Aug 20, 2016 10:07 pm in Q&A Discussion
Jame's script writing in Bell of Chaos goes very very deep. I think out of every script file I've looked through that one and Cry Wolf are just so impressive considering that yes, this is an rpg engin ...
Question about eatsoap.hss
by Inqualls901 at Thu Aug 18, 2016 1:31 pm in Q&A Discussion
That is one thing that makes the ohhrpgce engine so appealing; the use of slices. Being able to create a 0-based array index by sorting through child slices of a parent slice (acting as the array) mak ...
Question about eatsoap.hss
by Inqualls901 at Thu Aug 18, 2016 1:05 am in Q&A Discussion
Thank you so much. Trace value worked great. I didn't realize that each time 'set exbit' was called that if the 'value=1' then
the 'n' variable was added to each time. So, according to the 'dont eat ...
Question about eatsoap.hss
by Inqualls901 at Wed Aug 17, 2016 1:26 pm in Q&A Discussion
Now I get how you could store 32 individual bits inside the number. So, when I get 2^4 = 16 the 'and' operator actually reads it out as binary 10000 or 1 * 2^4. I never thought of any of this before. ...
Question about eatsoap.hss
by Inqualls901 at Wed Aug 17, 2016 5:04 am in Q&A Discussion
UPDATE: I think I got it. I was reading this part wrong:

if(value)
then(n := n, or, 2^bit)
else(n := n, and, (-1 xor 2^bit ...
Question about eatsoap.hss
by Inqualls901 at Wed Aug 17, 2016 4:24 am in Q&A Discussion
Wow, thanks for replying so quickly. I remember laughing to myself when I realized you stored script ID's in the players meta x and y values. Very innovative! The part that is messing me up is how you ...
Question about eatsoap.hss
by Inqualls901 at Wed Aug 17, 2016 1:14 am in Q&A Discussion
So, I've been browsing and enjoying games here for about a year now. This is my first post though. I'm having a lot of fun looking through all the different plotscripts that come packaged with some of ...