Should I retool the environment graphics to be less bright?
The engine can play tracked music too, so there's also [url=https://openmpt.org/]OpenMPT
In Dark Planet, I just use the player's job title as a default name.
Working on "dungeon" graphics.
I'll write more about this game here later.
For now, here's a link to the gitlab where you can grab the latest version of the RPG file: https://gitlab.com/lunarlabs/darkplanet
For now, here's a link to the gitlab where you can grab the latest version of the RPG file: https://gitlab.com/lunarlabs/darkplanet
Does this mean I need to add xterm as a dependency to the AUR package as well?
What is the setting of your game?
Tau Ceti V, year 2172.
What is the "tone" of your game?
On the dramatic side, dunno if it's optimistic or pessimistic
What's something you think you ...
Tau Ceti V, year 2172.
What is the "tone" of your game?
On the dramatic side, dunno if it's optimistic or pessimistic
What's something you think you ...
Do a Morse Code edugame.
The biggest and most visible change is that I removed James and replaced him with Misa DuHamstre
https://dl.dropboxusercontent.com/u/38784393/WHparadox.png
"Gentlemen, behold! My time-space ...
https://dl.dropboxusercontent.com/u/38784393/WHparadox.png
"Gentlemen, behold! My time-space ...
Well, here's what I could manage for this compo.
http://www.slimesalad.com/forum/viewtopic.php?p=123959#123959
http://www.slimesalad.com/forum/viewtopic.php?p=123959#123959
For the HoTOHR compo.... very unfinished and very little gameplay.
I'm gonna be camping on the due date, damn.
City tileset I'm working on.
Vote for Evil Slime 2016.
I just have enough for exposition. I haven't even made the first "dungeon" yet.