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maybe I'm a raisin
by FnrrfYgmSchnish at Fri Mar 12, 2021 11:18 pm in General Discussion
Not sure what this is about, it's not often that I wander into the general discussion forums...

But my first thought reading the title "Maybe I'm A Raisin" was to wonder if that was a sli ...
An amazing one was made but never finished.

https://www.slimesalad.com/forum/viewgame.php?t=3572

Not finished yet, you mean!

Puckamon hasn't been abandoned, though I haven't done much with it ...
So I ended up randomly making a PILE of new monster sprites for my 8-bit graphics set. Mostly following Nathan Karr's monster design prompts for each day of October (Frankenstein's monster for " ...
Well hey, at least it's not licecream?
I'm pretty sure Fnrrf would have no issue with anyone releasing a game directly edited from his 8-bit graphics set's RPG files and their sample maps made to test out the tilesets rather than being a s ...
I thought there was already a bitset for "attacks ignore Extra Hits stat" or something along those lines? Or is that only possible on a per-attack basis? I can't remember for sure.
Oh wow, I hadn't even thought about having massive jumbo-sized hero sprites now that the sprite size limitations are all gone. That's really handy for having size differences between characters actua ...
I suppose if Nathan Karr shows up, he could make the decision. It's his game. Is there any way to Ping him?

It's possible to send members private messages on these forums. I think the forum's even ...
When it comes to posting edited versions of someone else's games, you'll have to ask the person who made the game. There's no general rule.

I would definitely not recommend uploading an edited ver ...
Turn-based mode is pretty much like in the NES Final Fantasy games (before ATB was introduced in FF4) or Pokémon. Every hero and enemy gets one turn each round, no matter how fast they are, because ...
The method I used for Nintendo Quest and Fnrrf used for Puckamon (completely independently) was to have all attacks chain to a self-targeting MP heal.

I actually got the idea of doing that in Pucka ...
Nice!

Has a very NES Final Fantasy-ish feel to it (the world map especially), but with some Dragon Warrior-esque aspects mixed in (sprites not having black outlines, and the shops/etc. being " ...
That said, I think that having consumable items that wear out after maybe 20-30 seconds' worth of walking around is almost just as annoying, and that's how Repel/Fairy Water usually works. Opening the ...
Screenwise scrolling
by FnrrfYgmSchnish at Sat Aug 15, 2020 8:19 am in Game Discussion
Seeing those two GIFs of this scrolling script in action, I'm suddenly reminded of "Spiritual Warfare," an obscure(?) old NES game which was a Zelda-clone sort of thing that happened to be r ...
ITT: New Game Settings
by FnrrfYgmSchnish at Thu Aug 13, 2020 3:26 am in Game Discussion
And then I go into the walkabouts and find three already there. All three are definitely pretty good (from Fnrrf's 8-bit graphics pack I think?) and thanks to their default palettes, look suitably dis ...
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