Search found 592 matches

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Enter the Labyrinth
by Feenicks at Sat Oct 08, 2011 7:21 am in General Discussion
I fiddle with the blue lever, then type the names of as many dances as I can remember into the console.
[2-step, tango, safety... er, that's sadly the entirety of what I can bring up right now! Huh.]
Enter the Labyrinth
by Feenicks at Sat Oct 08, 2011 2:05 am in General Discussion
I enter the labyrinth, going north.
De-Buff Moves
by Feenicks at Sat Sep 24, 2011 4:42 am in Game Discussion
Can't you just use an attack that sets the stat in question to 100% of the maximum? If you want to get really fancy, you can do a blank attack which chains to the actual resetting spell only if the st ...
Show off your graphics!
by Feenicks at Tue Sep 13, 2011 6:21 pm in Game Discussion
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy12biggerwings-1.gif
Now there isn't just one nuclear hell raven in town.
[url=http://i612.photobucket.com/albums/tt204/Pheonix_Te ...
Minecraft Thread
by Feenicks at Fri Jul 22, 2011 4:02 am in General Discussion
For the first thing, I think [url=http://www.minecraftdl.com/mcpatcher-hd-fix-2-1-0/]this is what you're looking for (unless you already have it, in which case... just stick to exponents of 2?)
For t ...
If you really wanted to, you could also do the inverse - that is, have an increased random encounter rate when you're below the intended level range for an area. But honestly, that'd be kinda cruel, a ...
Show off your graphics!
by Feenicks at Sat Jul 16, 2011 12:33 am in Game Discussion
Jesus, that looks absolutely amazing.
Kinda makes what I made look rather tame in comparison:
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy92x.gif
[Might as well put it up a ...
Backgrounds
by Feenicks at Sat Jul 02, 2011 2:29 pm in Game Discussion
I use GraphicsGale; I made a blank base thing that used the default OHR palette and just draw stuff from that. It works rather well, although it does take a really long time to make decent-looking stu ...
Show off your graphics!
by Feenicks at Sat Jun 11, 2011 2:39 am in Game Discussion
Eh, I redid the first sprite and touched up the second a bit. Not showing them here now though.

What I am going to show here now, though, is this:
http://i612.photobucket.com/albums/tt204/Pheonix_ ...
Mega Tact v0.1a released!
by Feenicks at Tue Jun 07, 2011 2:05 am in Front Page
Warning: Missing argument 2 for AddLog(), called in /home/mogri/slimesalad.com/fft/battle-functions.php on line 472 and defined in /home/mogri/slimesalad.com/fft/battle-functions.php on li ...
Show off your graphics!
by Feenicks at Fri May 27, 2011 2:54 am in Game Discussion
Man, I really like the way you did the bottom guy. His poses and whatnot are just awesome.
The legs on the first one seem a bit wonky and I have my reservations about the shading you did for the seco ...
This is the Beginning.
by Feenicks at Mon May 23, 2011 4:02 am in Game Discussion
You know, I really feel that you're not using the palette you made to its fullest potential. You're doing a simplistic style - nothing wrong with that - but it just feels like it's really overcast and ...
Show off your graphics!
by Feenicks at Sun May 22, 2011 6:10 pm in Game Discussion
Might as well put these two things in here for those people who don't go on IRC:
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy1-2.gif http://i612.photobucket.com/albums/tt204/ ...
Stairs script
by Feenicks at Fri May 13, 2011 6:54 pm in Game Discussion
[url=http://pastebin.com/WHEMPWgP]Actually, yes!
Sadly if you want to be able to go behind the stairs you're out of luck right now; however, I kinda want to have that functionality as well so I'll se ...
Zenzizenzic stable release
by Feenicks at Mon May 09, 2011 2:01 am in Game Discussion
Aside from zones and the terrific new element system, I'm just happy that there's an enemy death animation that's much more feasible when feigning NES restrictions.
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