Search found 589 matches

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Show off your graphics!
by Feenicks at Tue Sep 13, 2011 6:21 pm in Game Discussion
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy12biggerwings-1.gif
Now there isn't just one nuclear hell raven in town.
[url=http://i612.photobucket.com/albums/tt204/Pheonix_Te ...
Minecraft Thread
by Feenicks at Fri Jul 22, 2011 4:02 am in General Discussion
For the first thing, I think [url=http://www.minecraftdl.com/mcpatcher-hd-fix-2-1-0/]this is what you're looking for (unless you already have it, in which case... just stick to exponents of 2?)
For t ...
If you really wanted to, you could also do the inverse - that is, have an increased random encounter rate when you're below the intended level range for an area. But honestly, that'd be kinda cruel, a ...
Show off your graphics!
by Feenicks at Sat Jul 16, 2011 12:33 am in Game Discussion
Jesus, that looks absolutely amazing.
Kinda makes what I made look rather tame in comparison:
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy92x.gif
[Might as well put it up a ...
Backgrounds
by Feenicks at Sat Jul 02, 2011 2:29 pm in Game Discussion
I use GraphicsGale; I made a blank base thing that used the default OHR palette and just draw stuff from that. It works rather well, although it does take a really long time to make decent-looking stu ...
Show off your graphics!
by Feenicks at Sat Jun 11, 2011 2:39 am in Game Discussion
Eh, I redid the first sprite and touched up the second a bit. Not showing them here now though.

What I am going to show here now, though, is this:
http://i612.photobucket.com/albums/tt204/Pheonix_ ...
Mega Tact v0.1a released!
by Feenicks at Tue Jun 07, 2011 2:05 am in Front Page
Warning: Missing argument 2 for AddLog(), called in /home/mogri/slimesalad.com/fft/battle-functions.php on line 472 and defined in /home/mogri/slimesalad.com/fft/battle-functions.php on li ...
Show off your graphics!
by Feenicks at Fri May 27, 2011 2:54 am in Game Discussion
Man, I really like the way you did the bottom guy. His poses and whatnot are just awesome.
The legs on the first one seem a bit wonky and I have my reservations about the shading you did for the seco ...
This is the Beginning.
by Feenicks at Mon May 23, 2011 4:02 am in Game Discussion
You know, I really feel that you're not using the palette you made to its fullest potential. You're doing a simplistic style - nothing wrong with that - but it just feels like it's really overcast and ...
Show off your graphics!
by Feenicks at Sun May 22, 2011 6:10 pm in Game Discussion
Might as well put these two things in here for those people who don't go on IRC:
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy1-2.gif http://i612.photobucket.com/albums/tt204/ ...
Stairs script
by Feenicks at Fri May 13, 2011 6:54 pm in Game Discussion
[url=http://pastebin.com/WHEMPWgP]Actually, yes!
Sadly if you want to be able to go behind the stairs you're out of luck right now; however, I kinda want to have that functionality as well so I'll se ...
Zenzizenzic stable release
by Feenicks at Mon May 09, 2011 2:01 am in Game Discussion
Aside from zones and the terrific new element system, I'm just happy that there's an enemy death animation that's much more feasible when feigning NES restrictions.
Hype Up Your Game Thread
by Feenicks at Sun May 08, 2011 5:00 am in Game Discussion
[url=http://www.youtube.com/watch?v=Wyii4qThYBU]A thing.
[url=http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/okaynowtomaketheselookacceptable.png]Picture if you can't be bothered to watch t ...
Let's Design #3: Elements
by Feenicks at Sat Apr 30, 2011 6:01 am in Game Discussion
That's basically what you can do already with the way elements are set up now - make elements relating to different types of weapons, make the attacks for the weapons in question have the correspondin ...
Honestly, I think the best thing to do here is download a program that's better suited for spritework (I use GraphicsGale - google it), and do whatever spritework you need to do there (or in OHR, but ...
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