Search found 322 matches

by Mystic
Mon Dec 15, 2014 10:40 pm
Forum: Game Discussion
Topic: Collab Game, anyone?
Replies: 23
Views: 5148

Sorry about my lack of posting! I too have been busy with holiday related plans, and crunch-time at work. I am still interested in helping. I do have Skype: mystic839 and don't mind google/hangouts: mystic83 As for working on an RPG file, I'm not sure the best way to do that. I hope to mostly do stu...
by Mystic
Fri Dec 05, 2014 3:03 am
Forum: Game Discussion
Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
Replies: 15
Views: 6514

Sure, but few contests require it, right?
by Mystic
Fri Dec 05, 2014 2:23 am
Forum: Game Discussion
Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
Replies: 15
Views: 6514

What if we tried non-random collab contest?
by Mystic
Fri Dec 05, 2014 2:21 am
Forum: Game Discussion
Topic: Collab Game, anyone?
Replies: 23
Views: 5148

I kind of want to try a collab game, and reading your skills makes me think I'm the exact opposite... I like plotscripting (especially battle systems and ui/menus) and designing/balancing battles. I don't like drawing but I can do tilesets (very slowly.) I can't do music at all. I can write text but...
by Mystic
Sun Nov 30, 2014 9:45 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 85787

Hi guys, happy to see some of the games that have come out. I'm excited to play and vote on them. I'm sad that I didn't have anything this year. September and October were, as they say, "crunch time" at work. Constant deadlines and late nights... didn't have any energy to work on games. I ...
by Mystic
Sun Nov 16, 2014 6:38 pm
Forum: Game Discussion
Topic: Enemy attack frequency.
Replies: 4
Views: 1873

Sounds like luck to me, but could be a bug. How long did you give it to choose another attack?
by Mystic
Thu Nov 06, 2014 3:49 am
Forum: Game Discussion
Topic: please proofread my text
Replies: 29
Views: 7171

I came to think, what langagues you consider difficult depends on where you're native language is located, more or less. This is in fact that consensus within the linguistic community, as well. It makes me really happy to see people coming together from all over the globe to make games using OHR st...
by Mystic
Mon Oct 27, 2014 9:12 pm
Forum: Game Discussion
Topic: Taco Bot's Confused Scripting Questions Thread
Replies: 18
Views: 5460

Is there a reference somewhere for special variables for script triggers? I always forget what things (like the formation number on instead-of-battle) are sent to the script from the main game.
by Mystic
Sat Oct 25, 2014 5:35 am
Forum: Game Discussion
Topic: Questions for human beans.
Replies: 17
Views: 4718

Most of that stuff is trivial through globals, save files, and read/write globals. Actual files though, not so much. You could, in theory, design some stuff that players could input to the game by creating an editor that writes save files with globals, and then doing something with those globals. Bu...
by Mystic
Wed Oct 15, 2014 6:46 pm
Forum: Game Discussion
Topic: Enemy encounter depletion
Replies: 8
Views: 2733

This is a good idea, and more games should do it. The current version of Silhouette does something similar, but the context is vastly different (resources are not gained/lost through battles) I've tied the encounter rate to filling the game's bestiary: the player is much, much less likely to encount...
by Mystic
Thu Oct 09, 2014 1:35 am
Forum: Game Discussion
Topic: Manipulating Text Slices
Replies: 9
Views: 3036

I feel like we could make an actual hss or whatever file with a bunch of things, maybe organized by type... I know I have a bunch of slice functions I'm using in Silhouette that could be made more generic...
by Mystic
Mon Oct 06, 2014 4:26 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 4576

Although you have solved this, is there a reason you're not using slices for this? That would have been a pretty easy thing to do, I think. Slices can basically be big text boxes, if you want. You can also put pictures in there, too, so your stats can have icons.
by Mystic
Sun Sep 28, 2014 2:32 pm
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 6275

Oh that would be absolutely sick.
by Mystic
Sun Sep 28, 2014 2:31 pm
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1731

It really depends on how much you like programming :)

It feels like relatively little when I get lost in it. And it's more interesting to me than, say, action game style physics stuff.
by Mystic
Wed Aug 20, 2014 4:53 am
Forum: Game Discussion
Topic: Hspeak Notepad ++ Language?
Replies: 10
Views: 3380

i have one as well. i actually have certain colors for things that aren't actually in the hspeak definition. for example, i have all slice functions highlighted with a particular color.

it's not too hard to define one with the cool editor that new versions of notepad++ have.