Search found 322 matches
- Mon Dec 15, 2014 10:40 pm
- Forum: Game Discussion
- Topic: Collab Game, anyone?
- Replies: 23
- Views: 5148
Sorry about my lack of posting! I too have been busy with holiday related plans, and crunch-time at work. I am still interested in helping. I do have Skype: mystic839 and don't mind google/hangouts: mystic83 As for working on an RPG file, I'm not sure the best way to do that. I hope to mostly do stu...
- Fri Dec 05, 2014 3:03 am
- Forum: Game Discussion
- Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
- Replies: 15
- Views: 6514
- Fri Dec 05, 2014 2:23 am
- Forum: Game Discussion
- Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
- Replies: 15
- Views: 6514
- Fri Dec 05, 2014 2:21 am
- Forum: Game Discussion
- Topic: Collab Game, anyone?
- Replies: 23
- Views: 5148
I kind of want to try a collab game, and reading your skills makes me think I'm the exact opposite... I like plotscripting (especially battle systems and ui/menus) and designing/balancing battles. I don't like drawing but I can do tilesets (very slowly.) I can't do music at all. I can write text but...
- Sun Nov 30, 2014 9:45 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 85787
- Sun Nov 16, 2014 6:38 pm
- Forum: Game Discussion
- Topic: Enemy attack frequency.
- Replies: 4
- Views: 1873
- Thu Nov 06, 2014 3:49 am
- Forum: Game Discussion
- Topic: please proofread my text
- Replies: 29
- Views: 7171
I came to think, what langagues you consider difficult depends on where you're native language is located, more or less. This is in fact that consensus within the linguistic community, as well. It makes me really happy to see people coming together from all over the globe to make games using OHR st...
- Mon Oct 27, 2014 9:12 pm
- Forum: Game Discussion
- Topic: Taco Bot's Confused Scripting Questions Thread
- Replies: 18
- Views: 5460
- Sat Oct 25, 2014 5:35 am
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 4718
Most of that stuff is trivial through globals, save files, and read/write globals. Actual files though, not so much. You could, in theory, design some stuff that players could input to the game by creating an editor that writes save files with globals, and then doing something with those globals. Bu...
- Wed Oct 15, 2014 6:46 pm
- Forum: Game Discussion
- Topic: Enemy encounter depletion
- Replies: 8
- Views: 2733
This is a good idea, and more games should do it. The current version of Silhouette does something similar, but the context is vastly different (resources are not gained/lost through battles) I've tied the encounter rate to filling the game's bestiary: the player is much, much less likely to encount...
- Thu Oct 09, 2014 1:35 am
- Forum: Game Discussion
- Topic: Manipulating Text Slices
- Replies: 9
- Views: 3036
- Mon Oct 06, 2014 4:26 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 4576
- Sun Sep 28, 2014 2:32 pm
- Forum: Game Discussion
- Topic: Can enemy death animations be used for other things?
- Replies: 15
- Views: 6275
- Sun Sep 28, 2014 2:31 pm
- Forum: Game Discussion
- Topic: Battle Cursor Disappear
- Replies: 6
- Views: 1731
- Wed Aug 20, 2014 4:53 am
- Forum: Game Discussion
- Topic: Hspeak Notepad ++ Language?
- Replies: 10
- Views: 3380