Search found 92 matches

by pjbebi
Wed Sep 14, 2022 3:19 am
Forum: Game Discussion
Topic: Heart Slam: Summer of the OHR Game Making Competition
Replies: 63
Views: 2845

Re: Heart Slam: Summer of the OHR Game Making Competition

oh yeah. entering. hoping the gameplay I have is enough for that Bob Plushie.
viewtopic.php?t=8351
by pjbebi
Tue Sep 13, 2022 6:12 pm
Forum: Games
Topic: Terminal Attractor (Pre Alpha/Tech Demo)
Replies: 0
Views: 155

Terminal Attractor (Pre Alpha/Tech Demo)

botboy0001.png botboy0004.png botboy0003.png botboy0002.png Welp. I started this game after Time Girl 1998. The scripting needs an overhaul since I haven't touched it since I learned slice extras and pixel walking (when I made Global WARming). The concept is still here, and there's no ending. There...
by pjbebi
Mon Jul 25, 2022 5:14 am
Forum: Game Discussion
Topic: Slime Salad Game Design Discussion
Replies: 47
Views: 1707

Re: Slime Salad Game Design Discussion

Bob the Hamster wrote: Sun Jul 24, 2022 7:04 pm Eee! Those cards look so cool! I have no idea what any of them mean, but I love how they look
thanks. they represent those fairies floating around gina's head, to be cycled through to use magic abilities.
by pjbebi
Sun Jul 24, 2022 4:05 pm
Forum: Game Discussion
Topic: Slime Salad Game Design Discussion
Replies: 47
Views: 1707

Re: Slime Salad Game Design Discussion

I guess it's hard to explain.
tough quest0004.png
tough quest0004.png (6.96 KiB) Viewed 448 times
above, is what the map looks like in the ohr editor
tough quest0005.png
tough quest0005.png (5.3 KiB) Viewed 448 times
and here you see a path leading to the distant mountains. but I suppose a true skybox would be in yet another layer
by pjbebi
Sun Jul 24, 2022 3:12 am
Forum: Game Discussion
Topic: Slime Salad Game Design Discussion
Replies: 47
Views: 1707

Re: Slime Salad Game Design Discussion

I've been messing with some ways to use map layers/parallax to convey which path leads to where, in a side-scrolling loop of road. do you know any games that aren't linear, left-to-right things that signal what's behind in this manner?
by pjbebi
Sun Jul 24, 2022 2:53 am
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 23
Views: 1490

Re: Titityler: A Soapy Platfohrmer

can't wait to see what gets implemented next! Thanks bud! Bugs are fixed. no jumping into walls. no double jumping. music selection saves on death, and defaults to song one. also, I fixed a bug with the speedboat in hell, which is why it was blocked off in the monster house map. Is there anything e...
by pjbebi
Thu Jul 21, 2022 3:53 am
Forum: General Discussion
Topic: Hamster People Movie Place
Replies: 21
Views: 1002

Re: Hamster People Movie Place

GrudgeMatch-2013-1.jpg GRUDGE MATCH: I'm not a film official or anything. I have a blog, but the only films I cover star Nicolas Cage. But I know good stories and I know good story devices. Two of my favorite devices are Boxing and Gambling. And this is a good boxing movie. I should know, since I p...
by pjbebi
Mon Jul 18, 2022 2:53 pm
Forum: General Discussion
Topic: book club
Replies: 8
Views: 387

Re: book club

Bob the Hamster wrote: Mon Jul 18, 2022 11:39 am And of course I'll never not recommend my own book :v:
I read your book. My copy's going in this year's secret santa box. so whoever gets it is going to HAVE to read it. :angel:
by pjbebi
Mon Jul 18, 2022 2:46 pm
Forum: General Discussion
Topic: book club
Replies: 8
Views: 387

Re: book club

I guess I'll note my favorite books from this year's readings. Bridge Trilogy (by William Gibson) - maximum entertainment cyberpunk masterworks Neverwhere (by Neil Gaiman) - immersive portal fantasy, like a comic book but not Lurking: How a Person Became a User (by Joanne McNeil) - an in depth histo...
by pjbebi
Mon Jul 18, 2022 5:28 am
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 23
Views: 1490

Re: Titityler: A Soapy Platfohrmer

hey friends! I'm home from vacation and gonna fix those bugs ASAP, which should be easy. Then comes the slow progress of making more/good levels. thanks so much for being around for these early stages.
by pjbebi
Mon Jul 18, 2022 5:26 am
Forum: General Discussion
Topic: book club
Replies: 8
Views: 387

book club

I know there's Goodreads and stuff, but I rarely ever interact with my friends on there. Anyway, I read a lot and I'm shooting to finish 50 books (which will be easy) this year. Last year I was shooting for 100, but got really caught up in game design. So. I'd like to hear your BOOK SUGGESTIONS. Ple...
by pjbebi
Sun Jun 19, 2022 2:24 pm
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 23
Views: 1490

Re: Titityler: A Soapy Platfohrmer

are you not supposed to be able to double jump? if you're checking that player y velocity == 0 as the condition for being able to jump, it may be fulfilled when you reach the top of your jump Interesting. I hadn't seen that before.. Jumping shouldn't be enabled until your 6x1 foot container connect...
by pjbebi
Sun Jun 19, 2022 2:38 am
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 23
Views: 1490

Re: Titityler: A Soapy Platfohrmer

Firstly, thanks so much for taking the time to play and tell me what you think! I found only one bug to report. After you die and continue, or save and load, the music doesn't play until you switch songs. Also, not a bug, but I think the music should default to 1, and not to 0 silence. The music is ...
by pjbebi
Fri Jun 17, 2022 3:20 pm
Forum: Game Discussion
Topic: Non RPG OHR Games
Replies: 5
Views: 519

Non RPG OHR Games

CateGhost on the discord was asking if there were any non-rpg games made with OHR. And guess what? There are a ton. Why don't we make a list here? All right. I only made it through the first few pages of the games list, naming mostly things I've played and have actual gameplay. No surprise, I haven'...
by pjbebi
Fri Jun 17, 2022 2:29 pm
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 23
Views: 1490

Re: Titityler: A Soapy Platfohrmer

New release today! FIXES IN B2 -refined sounds at title screen -better detection for down-directing one way tiles -better detection for moving platforms -better placement of tyler after he takes damage -far falls affect tyler's x-axis momentum for easier landing. -darkness from light switch room now...