Search found 14 matches

by pjbebi
Mon May 03, 2021 3:38 am
Forum: Reviews
Topic: 420: The Adventure
Replies: 3
Views: 423

Hollyhart1 wrote:don't judge me on this one terrible project, please.
I would never!
by pjbebi
Wed Apr 28, 2021 2:59 am
Forum: Reviews
Topic: 420: The Adventure
Replies: 3
Views: 423

420: The Adventure

In 420 the protagonist is you, after school. You either smoke weed or you don't. If you do, you go on a very short adventure, and no matter what you do, it ends the same way. There's no present challenge, so it's not much of a game. Despite demonstrating a general understanding of menus and text box...
by pjbebi
Wed Apr 28, 2021 12:51 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2020
Replies: 199
Views: 23781

Thanks everyone who played my game! For the next contest, I'm going to make sure I plan the time to check out everyone's work.
by pjbebi
Mon Apr 27, 2020 12:21 am
Forum: Games
Topic: Tough Girl Gina
Replies: 1
Views: 808

Tough Girl Gina

Lovelorn, Gina embarks on a quest to prove her toughness while saving the fairies. A little backstory: Most of my past projects were meant to be very epic, philosophical pieces. With this game, I decided to do something lighthearted: like a eurodance song. Over the past couple years I've started thi...
by pjbebi
Sun Apr 26, 2020 1:22 am
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 840

thanks a bunch you all. I'm still doing a lot of play throughs and trying to make use of all the game's features so it may be a few more days. I don't know.
by pjbebi
Thu Apr 23, 2020 1:37 am
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 840

Re:Tags. I'm about ready to post my game.

Is there a post or a page with descriptions of the game tags that are used? My game has a lot of unique features. Most are not much to fuss over, with scripts that are tedious and specific to my own game. For now, I'm just putting in an ending and trying to fix all of the things that nag me (you kno...
by pjbebi
Tue Aug 22, 2017 9:39 am
Forum: Q&A Discussion
Topic: 2-State Treasure Chest / Copy-Paste Between Editors?
Replies: 6
Views: 1216

1. export your walkabout as a .bmp
2. resize the canvas of said .bmp to 320x200
3. import new .bmp as a tileset
by pjbebi
Sun Aug 20, 2017 3:45 am
Forum: Q&A Discussion
Topic: Workflow?
Replies: 5
Views: 1135

I like to make outlines with a list of ideas in a 2nd column. try to always keep the end in sight
by pjbebi
Tue Aug 15, 2017 6:17 pm
Forum: Q&A Discussion
Topic: Restrict player's movement
Replies: 5
Views: 1310

I would make a zone that borders a zone yet to be unlocked. then for each step run a script like this variable (hx,hy) hx := hero x (me) hy := hero y (me) if (read zone (12,hx,hy), and, check tag(tag&...
by pjbebi
Tue Aug 15, 2017 5:43 pm
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2427

this is what I did

Code: Select all

variable (d)
d:= hero direction (me)
walk hero (me,d,-1)
wait for hero (me)
by pjbebi
Wed Aug 09, 2017 8:52 am
Forum: Q&A Discussion
Topic: Help activating NPCs
Replies: 9
Views: 1695

I'm still getting misaligned when hit by enemies, but I'm working on it. this is my code for colliding with enemies (if you have an interest) script,checkmap,begin while (current map == 0, or, current map == 3, or, current map ==4) do ( hx := hero x (me&#4...
by pjbebi
Tue Aug 01, 2017 6:53 pm
Forum: Q&A Discussion
Topic: Help activating NPCs
Replies: 9
Views: 1695

for some reason, I couldn't get my loop to work until I used your TMC's script. thanks so much for the advice!

now I'm trying to use multiple copies of an npc, but my script is only referencing one copy. is there a way I can reference multliple copies of an npc to one variable?
by pjbebi
Tue Aug 01, 2017 5:56 pm
Forum: Q&A Discussion
Topic: Help activating NPCs
Replies: 9
Views: 1695

I've been tinkering with ohrrpgce off and on since the late 90s, but only really when I have an idea for a game. So when plotscripting became a part of it, I became familiar with the basic commands... but to make something new and fun, I am learning to use most of everything else involved. Anyway. t...
by pjbebi
Mon Jul 31, 2017 7:30 am
Forum: Q&A Discussion
Topic: Help activating NPCs
Replies: 9
Views: 1695

Help activating NPCs

I'm doing a zelda style and I'm running a colliding npc script during my keypress. "hit" is the script which runs when I collide with npc 16, but it only works when I walk onto their position. I know it's because I am only returning their position when I take a step. How can I make a loopi...