Search found 483 matches

by Taco Bot
Thu May 04, 2017 5:31 pm
Forum: Q&A Discussion
Topic: Scripting Problem?
Replies: 4
Views: 2146

No problem! It also looks like you're coding in wordpad (or something else with spellchecking). If you switched over to a code-oriented editor like Notepad++ or Geany, it might help to catch errors like that in the future.
by Taco Bot
Thu May 04, 2017 5:04 pm
Forum: Q&A Discussion
Topic: Scripting Problem?
Replies: 4
Views: 2146

On line 5, the "pan camera" command is missing a closing parentheses.
by Taco Bot
Thu May 04, 2017 5:02 pm
Forum: Q&A Discussion
Topic: Man, I need this site a lot.
Replies: 6
Views: 2326

"set NPC position(ID, hero x(me), hero y(me)+1)" to make the npc appear one tile below the hero, "set NPC position(ID, hero x(me)+1, hero y(me))" to make it appear to the right, etc.
by Taco Bot
Tue Apr 25, 2017 4:57 pm
Forum: Q&A Discussion
Topic: buttons on android/mobile
Replies: 11
Views: 2935

My screen res is 960 x 540, and Void Pyramid looks like this for me: http://i.imgur.com/mVEBELy.png Not particularly blurry, unless you're talking about the bilinear filtering. Tbh, I've never been a fan of it either, but I feel like most people don't like to have the game letterboxed on all sides s...
by Taco Bot
Thu Apr 20, 2017 3:42 pm
Forum: General Discussion
Topic: Anthracite Solstice (Cyberpunk d20)
Replies: 72
Views: 19078

After a moment of hesitation, Scott follows Tokamak into the store, barely catching the door oh his way in.
"Uh, hey Tokamak..." Scott whispers, "Maybe we should buy our candles somewhere else? These people seem a little, um... preoccupied."
by Taco Bot
Mon Mar 27, 2017 3:44 pm
Forum: General Discussion
Topic: Anthracite Solstice (Cyberpunk d20)
Replies: 72
Views: 19078

Scott doesn't have anything in particular he needs to do, so he follows after Tokamak.
by Taco Bot
Wed Mar 22, 2017 12:35 am
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 5407

And a super cool thing about follow walls, is if an NPC has its movement restricted by zones, then those zones count as walls too So I just got the zaniest idea: could you use this, in combination with restricted zones, to make (somewhat) complex npc movement patterns without using scripts? Aka: yo...
by Taco Bot
Wed Mar 22, 2017 12:32 am
Forum: Q&A Discussion
Topic: Change hero order but main hero 1st in caterpillar
Replies: 6
Views: 1932

Honestly, the best solution I had for a similar problem was to lock the first hero in the first slot (using the "lock hero" function). I haven't really found a place where I'd need to move/remove the main character, so that worked for me.
by Taco Bot
Wed Mar 22, 2017 12:29 am
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 5407

The follow walls one looks cool! I gotta think up some use for it. Reminds me of the spiky guys who float along walls in Super Mario Land 2 (or was it Wario Land?)
by Taco Bot
Thu Mar 16, 2017 4:15 am
Forum: Q&A Discussion
Topic: How is Built-in Chase Scripted?
Replies: 20
Views: 5407

Ooh! If you add/change movement types, maybe add the ability to change the wait between steps with the wander move type. IIRC it's currently random? It feels a little twitchy, and it'd be nice to make NPCs seem slower without making their movement speed 1. (And in higher FPS games, that still seems ...
by Taco Bot
Fri Mar 10, 2017 6:06 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 83383

Oh my goodness, I didn't know they were doing that again this year. I'm gonna have to think about entering.
by Taco Bot
Fri Mar 10, 2017 3:00 am
Forum: Game Discussion
Topic: Dungeon Crawler Dev Diary
Replies: 21
Views: 7771

Haha, sorry that it was such an ordeal. The normal mapping looks awesome though!
by Taco Bot
Mon Mar 06, 2017 9:10 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1661
Views: 427392

I like your style! It looks rotoscoped, definitely reminds me of the original Prince of Persia.

This is one of those times where I wish the OHR had smoother animations, as this style could definitely benefit from that. (TMC is still working on the new animation system though, so that's cool)
by Taco Bot
Mon Mar 06, 2017 7:53 am
Forum: General Discussion
Topic: Anthracite Solstice (Cyberpunk d20)
Replies: 72
Views: 19078

Scott is thoroughly surprised. "Well, that's not at all what I expected. Sorry for doubting you, you seem like a pretty legitimate physician. So then, why are you taking a dirty job like this?"
by Taco Bot
Mon Mar 06, 2017 5:14 am
Forum: Game Discussion
Topic: So I made a lil somethin'
Replies: 9
Views: 4780

So I've updated this script and added an example rpg file to go with it. New features: 1. Uses a step based system instead of random chance. Set a range and it'll countdown to a battle. This is a much more reasonable system than using a random chance every step, and closer to the vanilla encounter s...