Search found 483 matches
- Thu May 04, 2017 5:31 pm
- Forum: Q&A Discussion
- Topic: Scripting Problem?
- Replies: 4
- Views: 2146
- Thu May 04, 2017 5:04 pm
- Forum: Q&A Discussion
- Topic: Scripting Problem?
- Replies: 4
- Views: 2146
- Thu May 04, 2017 5:02 pm
- Forum: Q&A Discussion
- Topic: Man, I need this site a lot.
- Replies: 6
- Views: 2326
- Tue Apr 25, 2017 4:57 pm
- Forum: Q&A Discussion
- Topic: buttons on android/mobile
- Replies: 11
- Views: 2935
My screen res is 960 x 540, and Void Pyramid looks like this for me: http://i.imgur.com/mVEBELy.png Not particularly blurry, unless you're talking about the bilinear filtering. Tbh, I've never been a fan of it either, but I feel like most people don't like to have the game letterboxed on all sides s...
- Thu Apr 20, 2017 3:42 pm
- Forum: General Discussion
- Topic: Anthracite Solstice (Cyberpunk d20)
- Replies: 72
- Views: 19078
- Mon Mar 27, 2017 3:44 pm
- Forum: General Discussion
- Topic: Anthracite Solstice (Cyberpunk d20)
- Replies: 72
- Views: 19078
- Wed Mar 22, 2017 12:35 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 5407
And a super cool thing about follow walls, is if an NPC has its movement restricted by zones, then those zones count as walls too So I just got the zaniest idea: could you use this, in combination with restricted zones, to make (somewhat) complex npc movement patterns without using scripts? Aka: yo...
- Wed Mar 22, 2017 12:32 am
- Forum: Q&A Discussion
- Topic: Change hero order but main hero 1st in caterpillar
- Replies: 6
- Views: 1932
- Wed Mar 22, 2017 12:29 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 5407
- Thu Mar 16, 2017 4:15 am
- Forum: Q&A Discussion
- Topic: How is Built-in Chase Scripted?
- Replies: 20
- Views: 5407
Ooh! If you add/change movement types, maybe add the ability to change the wait between steps with the wander move type. IIRC it's currently random? It feels a little twitchy, and it'd be nice to make NPCs seem slower without making their movement speed 1. (And in higher FPS games, that still seems ...
- Fri Mar 10, 2017 6:06 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 83383
- Fri Mar 10, 2017 3:00 am
- Forum: Game Discussion
- Topic: Dungeon Crawler Dev Diary
- Replies: 21
- Views: 7771
- Mon Mar 06, 2017 9:10 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427392
- Mon Mar 06, 2017 7:53 am
- Forum: General Discussion
- Topic: Anthracite Solstice (Cyberpunk d20)
- Replies: 72
- Views: 19078
- Mon Mar 06, 2017 5:14 am
- Forum: Game Discussion
- Topic: So I made a lil somethin'
- Replies: 9
- Views: 4780
So I've updated this script and added an example rpg file to go with it. New features: 1. Uses a step based system instead of random chance. Set a range and it'll countdown to a battle. This is a much more reasonable system than using a random chance every step, and closer to the vanilla encounter s...