Search found 1208 matches

by kylekrack
Wed Oct 13, 2021 8:18 pm
Forum: Q&A Discussion
Topic: Attack that leaves enemy at 1hp?
Replies: 7
Views: 145

Re: Attack that leaves enemy at 1hp?

Whoops. I have not used the battle system much
by kylekrack
Wed Oct 13, 2021 7:12 pm
Forum: Q&A Discussion
Topic: Attack that leaves enemy at 1hp?
Replies: 7
Views: 145

Re: Attack that leaves enemy at 1hp?

This set of conditionals should do it, no?
by kylekrack
Tue Oct 12, 2021 9:06 pm
Forum: Q&A Discussion
Topic: Attack that leaves enemy at 1hp?
Replies: 7
Views: 145

Re: Attack that leaves enemy at 1hp?

That's a pretty common RPG move. Could you do it by chaining to an attack that does 99% of target's current hp if the damage > current hp?
by kylekrack
Tue Oct 12, 2021 9:03 pm
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 178

Re: A couple questions about O.H.R.

There isn't really a manual on it, unfortunately. There's barely tutorials for the base engine. That being said, some people have made some efforts to write guides on certain mechanics, like side-scrolling mechanics. Conveniently, even some of those are now (sort of) obsolete with the introduction o...
by kylekrack
Sat Oct 09, 2021 10:47 pm
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 178

Re: A couple questions about O.H.R.

TMC you forgot the best one :v:

by kylekrack
Tue Sep 14, 2021 6:17 pm
Forum: General Discussion
Topic: The thread of codename suggestions
Replies: 13
Views: 395

Re: The thread of codename suggestions

Jocoserious feels very OHR-flavored. I think that's a strong contender
by kylekrack
Tue Sep 14, 2021 12:28 am
Forum: General Discussion
Topic: The thread of codename suggestions
Replies: 13
Views: 395

Re: The thread of codename suggestions

Jibblies - That feeling you get when you see something too spooky and it sends a chill down your spine
by kylekrack
Sun Sep 12, 2021 6:06 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 717
Views: 115217

Re: OHRRPGCE feature requests/suggestions

What about this? script, check slice colliding with wall, sl, begin variable(x, y) for(x, 0, sliceWidth(sl), sliceWidth(sl)) do( for(y, 0, sliceHeight(sl), sliceHeight(sl)) do( if(readPassBlock(x / 20, y / 20)) then( exitReturning(true) ) ) ) exitReturning(false) end EDIT: Wait, this doesn't account...
by kylekrack
Tue Sep 07, 2021 6:47 am
Forum: Front Page
Topic: OHRRPGCE (old) stable release (Gorgonzola)
Replies: 93
Views: 15907

Re: OHRRPGCE stable release (Gorgonzola)

All of these minor conflicts have created some riveting plot development! The twists! The coincidence! You can't write drama this good. I thought icecream was an odd choice but was too shy to say anything. Congratulations to inchorescent.
by kylekrack
Sun Sep 05, 2021 8:01 pm
Forum: Game Discussion
Topic: My new project
Replies: 18
Views: 1829

Re: My new project

Ah, music will probably be a big part of that. It was mostly interesting because the art assets are 2D and low res. Anyway, I played a bit of the demo. It's got a bit of a slow start, admittedly, but I really like the combat. The negotiating mechanic is obviously inspired by other RPGs, but has a un...
by kylekrack
Sat Sep 04, 2021 12:10 am
Forum: Game Discussion
Topic: My new project
Replies: 18
Views: 1829

Re: My new project

That's a big download. Doesn't seem like this game would take up that much space. Or does Godot just have bad filesizes?
by kylekrack
Fri Sep 03, 2021 3:50 am
Forum: Game Discussion
Topic: Katja's Abyss Release Day
Replies: 10
Views: 1208

Re: Katja's Abyss Release Day

I'm glad you like Katja's Abyss! Thanks for the support. Steam appears to be a necessary evil. It's just so ubiquitous. But yeah, the Steamworks client has horrific UX (outdated visually in some parts, broken in others), and the documentation is pretty bare-bones. On launch day, the "visibility...
by kylekrack
Fri Aug 27, 2021 9:56 pm
Forum: Q&A Discussion
Topic: Semi-random maps
Replies: 8
Views: 603

Re: Semi-random maps

This game I was trying to make has randomly generated dungeons: https://www.slimesalad.com/forum/viewtopic.php?f=4&t=7768&p=133732#p133732 Each area is a map definition from Custom, and it generates NPCs randomly upon loading. Whenever you leave an area in the dungeon, it loads a new random ...
by kylekrack
Wed Aug 18, 2021 5:29 pm
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 170
Views: 15686

Re: SUMMER SLAM - the next gen of ohr contest

RMZ wrote: Wed Aug 18, 2021 3:21 pm I will do my best to win the pillowcase in another contest as it travels around and someday get it to Bena.
At which point the ritual will be complete.
Edit: So say the prophecy
by kylekrack
Tue Aug 17, 2021 10:13 pm
Forum: General Discussion
Topic: The "I'm writing a book" thread
Replies: 147
Views: 22547

Re: The "I'm writing a book" thread

I finally hit 20k words on Nuora. I had a few weeks where finding time for writing was pretty hard, but I've gotten back into the swing of it. It's been a lot of fun building a world and having characters interact with one another. I love the way characters and events kind of take on a life of their...