Search found 1238 matches
- Wed Aug 30, 2023 9:18 pm
- Forum: Game Discussion
- Topic: Twilight Reverie: A DELTARUNE-inspired RPG
- Replies: 7
- Views: 285
Re: Twilight Reverie: A DELTARUNE-inspired RPG
I'll update Pixel Walker "eventually" to be more user-friendly and less bug-ridden. Apologies for the delay on that.
- Fri Jan 20, 2023 11:52 pm
- Forum: General Discussion
- Topic: A question for the Godot users...
- Replies: 4
- Views: 709
Re: A question for the Godot users...
Sure, Godot a good engine, but it requires coding to make anything work. The beauty of the OHR is its ability to make something without touching plotscripting whatsoever. If you find yourself able to make a project you have in mind in the OHR, I'd stick with that instead. If you're trying to make so...
- Tue Dec 06, 2022 12:46 am
- Forum: Game Discussion
- Topic: Brainstormathon: Fairy tale mashup
- Replies: 9
- Views: 930
Re: Brainstormathon: Fairy tale mashup
Here's a pretty good list of public domain books. When I try to think of things like this, my mind always draws a blank
https://www.goodreads.com/shelf/show/public-domain

https://www.goodreads.com/shelf/show/public-domain
- Sun Nov 20, 2022 10:05 pm
- Forum: Game Discussion
- Topic: Slime Salad Game Design Discussion
- Replies: 76
- Views: 6570
Re: Slime Salad Game Design Discussion
This is feeling really relatable lately

- Wed Oct 12, 2022 11:32 pm
- Forum: Game Discussion
- Topic: Walthros: Renewal - Now available
- Replies: 602
- Views: 84745
Re: Walthros: Renewal
Are those pods parented to the script layer? They seem to be moving with the camera. If you parent them to a map layer or the overlay layer, they wouldn't drift like that.
- Wed Aug 03, 2022 2:37 am
- Forum: Game Discussion
- Topic: Slime Salad Game Design Discussion
- Replies: 76
- Views: 6570
Re: Slime Salad Game Design Discussion
That's the thread where I learned about Tilemancer!
- Mon Aug 01, 2022 8:53 pm
- Forum: Game Discussion
- Topic: Slime Salad Game Design Discussion
- Replies: 76
- Views: 6570
Re: Slime Salad Game Design Discussion
I used Substance Designer in college and loved it. It makes drawing textures by hand seem ridiculous for anything more than a single 3D scene. It's also fun to use, because you don't have to know how to draw. I remember doing a tutorial like this one , which was good. It had distinct steps in it, bu...
- Tue Jun 14, 2022 9:41 pm
- Forum: Game Discussion
- Topic: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
- Replies: 96
- Views: 13122
Re: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
I uploaded a new version of Charb adventure. For those who never finished it, it should be much more doable now (with upgrades and a difficulty option). If you have beaten it already, then there's a new secret boss that doesn't require beating any of the other bosses, so hopefully it's worth redownl...
- Wed May 18, 2022 8:33 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 154359
Re: OHRRPGCE feature requests/suggestions
I want 19x23 tiles
- Mon May 16, 2022 7:50 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 154359
Re: OHRRPGCE feature requests/suggestions
I have a lot of asset packs from humble bundles and such that are either 16x16 or 32x32, and sometimes scaling it up or down to 20x20 works out OK, but it always creates some degree of artifacting.
- Sun May 15, 2022 9:42 pm
- Forum: General Discussion
- Topic: OHR Podcast
- Replies: 62
- Views: 8399
Re: OHR Podcast
Chiptune music is often like that. You might want to do more than just lower the volume on the music track, like apply a compressor without any make-up gain. I've found that even at low volumes, chiptune can feel grating.
- Sun May 15, 2022 9:40 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 154359
Re: OHRRPGCE feature requests/suggestions
As the engine continues to get more QoL and "advanced" features (can't think of a better word), autotiling feels like something that would really keep the tilemap editor relevant. I'm not super familiar with it, though. I don't think I've ever actually used it, because it was more effort t...
- Fri May 13, 2022 10:30 pm
- Forum: Game Discussion
- Topic: Titityler: A Soapy Platfohrmer
- Replies: 23
- Views: 3221
Re: Titityler: A Soapy Platfohrmer
Good. A few things: - For how slippery it is, the framerate feels a little low. Controlling the character, especially midair, is extremely finnicky. - The minimum jump height is too high. It should be just enough to get up onto a half tile, since that's the lowest jump you might need to make - There...
- Sun May 01, 2022 2:02 am
- Forum: Game Discussion
- Topic: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
- Replies: 96
- Views: 13122
Re: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
At first glance, you'd think it'd be charbile's hateful adventure. According to the original brainstorm doc, this, and "hatiful" were meant to be explicit references in the game's dialogue, but it never found a way to fit in organically. Also, apparently Smallbile's name was originally Ch...
- Fri Apr 29, 2022 6:02 pm
- Forum: Game Discussion
- Topic: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
- Replies: 96
- Views: 13122
Re: Ridiculous/Terrible Games Competition 2022 - The Homage Strikes Back
I actually have something I need to say to you about that. Please, stop using the slimy version of geometry.hss that I hastily hacked together because we needed it for Digital Soul Data, when I didn't know basic HamsterSpeak concepts like how (and why) to make something just a regular script instea...