Search found 107 matches

by FyreWulff
Sat Jan 02, 2021 5:31 am
Forum: Game Discussion
Topic: Has Anyone Tried Making a Pokémon Fan Game with This Engine
Replies: 7
Views: 2663

There used to be a few. I remember playing one in 1999 downloaded off one of the sites back then. The early ones are probably lost to the wind, though.
by FyreWulff
Tue Sep 22, 2020 1:21 pm
Forum: Game Discussion
Topic: Sword of Jade original version tech support thread
Replies: 30
Views: 11874

that's what's driving me to revisit the game. i've honestly alternated over the years between wanting to do something more with the game all the way to disowning it (me and Char almost went through with deleting the game from all websites we uploaded it to at one point and walking away), but letting...
by FyreWulff
Sat Aug 22, 2020 4:55 am
Forum: Game Discussion
Topic: Let's discuss: Party size
Replies: 19
Views: 4546

I think there's 3 things to consider here: 1) the reason that we're still at four heroes is because to support more and support them functionally would make more sense with battlescripting, ergo, raising the active heroes also requires going into the guts of the battle engine, and the battle engine'...
by FyreWulff
Fri Aug 14, 2020 7:21 am
Forum: Game Discussion
Topic: Sword of Jade original version tech support thread
Replies: 30
Views: 11874

So I thought I should mention re: lack of updates for a while, two things happened: - the coronavirus caused the funding source to have to delay the start of any funding, so that's gone for the moment - i caught coronavirus myself from working at a pharmacy, so i've been dealing with the after-effec...
by FyreWulff
Sun Jul 05, 2020 8:54 am
Forum: Game Discussion
Topic: Let's talk about battlescripting.
Replies: 35
Views: 7733

I very much enjoyed Fyre's perspective on this. I would say my only disagreement is having battle language be its 'own language' in the engine. To me this would turn into yet another unfortunate segregation in the future. That is, unless, there were no longer separate game modes and these commands ...
by FyreWulff
Sun Jul 05, 2020 7:42 am
Forum: Game Discussion
Topic: Let's talk about battlescripting.
Replies: 35
Views: 7733

The battle engine is indeed, getting long in the tooth. It's probably one of the still most 1998-ish aspects of the engine (when it still had no plotscripting). It's still largely a black box - you send players into it, you lose most of the control you had over the game with plotscripting, then the ...
by FyreWulff
Thu Jun 25, 2020 5:01 am
Forum: General Discussion
Topic: The Furries (and other origins)
Replies: 57
Views: 18510

He's such a kidder. I totally haven't heard this one for the 5 billionth time Is Disney's animated fox Robin Hood movie a furry movie? No. Isn't it, though? Yeah tbh i thought it was a furry movie. If you could plausibly put humans in makeup and suits and get the same movie I think I have to count ...
by FyreWulff
Wed Jun 24, 2020 9:36 am
Forum: General Discussion
Topic: The Furries (and other origins)
Replies: 57
Views: 18510

I've legit become concerned and asked them if they're okay if I say something and they don't pull off a quip the entire day.
by FyreWulff
Wed Jun 24, 2020 6:27 am
Forum: General Discussion
Topic: The Furries (and other origins)
Replies: 57
Views: 18510

Furries have been a major part of the internet since the 80s. OHR had a huge furry contigent even back in the RPG Online days, in that most games output were anthro instead of regular human characters. (as it is, jade is the only anthro game i've put out or worked on; the rest of my jobs/stuff has a...
by FyreWulff
Wed Jun 03, 2020 3:43 am
Forum: Game Discussion
Topic: Something to Consider When Going Commercial
Replies: 16
Views: 4472

It baffles me but I still get people telling me they won't buy my games because they don't have Steam Achievements. yup. I hate this, but I guess everyone lost the battle against Steam's blatant skinner-box mechanics. Same thing with the cards, and now.. emotes? Ugh, I hate how somehow friggin emot...
by FyreWulff
Mon Mar 16, 2020 9:32 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2020 - The 1998 one
Replies: 71
Views: 17700

MIDI2BAM crashed because you tried to enter a filename longer than 8 characters Wut, how on earth am I supposed to know that. Forget that, I'm going to use the present day ohr for sure. I'm still going to use it to note limitations. Like Nathan said, making a game without buffs, ailments and debuff...
by FyreWulff
Thu Mar 12, 2020 9:43 am
Forum: Game Discussion
Topic: Sword of Jade original version tech support thread
Replies: 30
Views: 11874

Currently in talks for something with [REDACTED] related to possibly changing the scale of the update. There's nothing really more I can say on that front, just that there's nothing to report right now, but you'll know for sure when I do have something to report. The update not a matter of 'if' , it...
by FyreWulff
Mon Dec 30, 2019 1:35 am
Forum: General Discussion
Topic: Blast from the past
Replies: 12
Views: 3313

I remember you! Welcome back.
by FyreWulff
Sun Sep 29, 2019 6:07 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 362
Views: 96992

TIL I've been mispronouncing Walthros for a solid decade or more

I was saying it Wall-throw-s
by FyreWulff
Wed Aug 07, 2019 5:52 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 148
Views: 33689

Alpha transparency is definitely one of the big things the engine needs