Search found 107 matches
- Sat Jan 02, 2021 5:31 am
- Forum: Game Discussion
- Topic: Has Anyone Tried Making a Pokémon Fan Game with This Engine
- Replies: 7
- Views: 2663
- Tue Sep 22, 2020 1:21 pm
- Forum: Game Discussion
- Topic: Sword of Jade original version tech support thread
- Replies: 30
- Views: 11874
that's what's driving me to revisit the game. i've honestly alternated over the years between wanting to do something more with the game all the way to disowning it (me and Char almost went through with deleting the game from all websites we uploaded it to at one point and walking away), but letting...
- Sat Aug 22, 2020 4:55 am
- Forum: Game Discussion
- Topic: Let's discuss: Party size
- Replies: 19
- Views: 4546
I think there's 3 things to consider here: 1) the reason that we're still at four heroes is because to support more and support them functionally would make more sense with battlescripting, ergo, raising the active heroes also requires going into the guts of the battle engine, and the battle engine'...
- Fri Aug 14, 2020 7:21 am
- Forum: Game Discussion
- Topic: Sword of Jade original version tech support thread
- Replies: 30
- Views: 11874
So I thought I should mention re: lack of updates for a while, two things happened: - the coronavirus caused the funding source to have to delay the start of any funding, so that's gone for the moment - i caught coronavirus myself from working at a pharmacy, so i've been dealing with the after-effec...
- Sun Jul 05, 2020 8:54 am
- Forum: Game Discussion
- Topic: Let's talk about battlescripting.
- Replies: 35
- Views: 7733
I very much enjoyed Fyre's perspective on this. I would say my only disagreement is having battle language be its 'own language' in the engine. To me this would turn into yet another unfortunate segregation in the future. That is, unless, there were no longer separate game modes and these commands ...
- Sun Jul 05, 2020 7:42 am
- Forum: Game Discussion
- Topic: Let's talk about battlescripting.
- Replies: 35
- Views: 7733
The battle engine is indeed, getting long in the tooth. It's probably one of the still most 1998-ish aspects of the engine (when it still had no plotscripting). It's still largely a black box - you send players into it, you lose most of the control you had over the game with plotscripting, then the ...
- Thu Jun 25, 2020 5:01 am
- Forum: General Discussion
- Topic: The Furries (and other origins)
- Replies: 57
- Views: 18510
He's such a kidder. I totally haven't heard this one for the 5 billionth time Is Disney's animated fox Robin Hood movie a furry movie? No. Isn't it, though? Yeah tbh i thought it was a furry movie. If you could plausibly put humans in makeup and suits and get the same movie I think I have to count ...
- Wed Jun 24, 2020 9:36 am
- Forum: General Discussion
- Topic: The Furries (and other origins)
- Replies: 57
- Views: 18510
- Wed Jun 24, 2020 6:27 am
- Forum: General Discussion
- Topic: The Furries (and other origins)
- Replies: 57
- Views: 18510
Furries have been a major part of the internet since the 80s. OHR had a huge furry contigent even back in the RPG Online days, in that most games output were anthro instead of regular human characters. (as it is, jade is the only anthro game i've put out or worked on; the rest of my jobs/stuff has a...
- Wed Jun 03, 2020 3:43 am
- Forum: Game Discussion
- Topic: Something to Consider When Going Commercial
- Replies: 16
- Views: 4472
It baffles me but I still get people telling me they won't buy my games because they don't have Steam Achievements. yup. I hate this, but I guess everyone lost the battle against Steam's blatant skinner-box mechanics. Same thing with the cards, and now.. emotes? Ugh, I hate how somehow friggin emot...
- Mon Mar 16, 2020 9:32 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2020 - The 1998 one
- Replies: 71
- Views: 17700
MIDI2BAM crashed because you tried to enter a filename longer than 8 characters Wut, how on earth am I supposed to know that. Forget that, I'm going to use the present day ohr for sure. I'm still going to use it to note limitations. Like Nathan said, making a game without buffs, ailments and debuff...
- Thu Mar 12, 2020 9:43 am
- Forum: Game Discussion
- Topic: Sword of Jade original version tech support thread
- Replies: 30
- Views: 11874
Currently in talks for something with [REDACTED] related to possibly changing the scale of the update. There's nothing really more I can say on that front, just that there's nothing to report right now, but you'll know for sure when I do have something to report. The update not a matter of 'if' , it...
- Mon Dec 30, 2019 1:35 am
- Forum: General Discussion
- Topic: Blast from the past
- Replies: 12
- Views: 3313
- Sun Sep 29, 2019 6:07 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 362
- Views: 96992
- Wed Aug 07, 2019 5:52 am
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 148
- Views: 33689