Search found 90 matches

by Hedera Helix
Sun Jul 25, 2021 5:48 am
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

Re: SUMMER SLAM - the next gen of ohr contest

I'm going to withdraw from this, since I've barely done any actual work on the game, and mostly just stressed about how much work there was left to do. Sorry. :zombie:
by Hedera Helix
Thu Jul 15, 2021 9:13 pm
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

Re: SUMMER SLAM - the next gen of ohr contest

charbile wrote: Thu Jul 15, 2021 2:16 pm I want to see what Hedera slam jams too
if you want a vision of the future, imagine master d's head exploding in nes bionic commando forever
by Hedera Helix
Tue Jul 13, 2021 2:44 am
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

Re: SUMMER SLAM - the next gen of ohr contest

have been a depressed lazy butt so I haven't actually started on the contest game, uhh let's see how much I need to pare down in order to make something playable in two weeks
by Hedera Helix
Tue Jun 29, 2021 10:07 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 383
Views: 38193

Re: Walthros: Renewal - Demo 2.1 Now Available

have her use a shotgun
by Hedera Helix
Tue Jun 29, 2021 10:04 pm
Forum: Game Discussion
Topic: Just started making a Zelda-type video game
Replies: 8
Views: 240

Re: Just started making a Zelda-type video game

Ooh, a dev thread. What's the game going to be about?
by Hedera Helix
Sun Jun 13, 2021 2:16 am
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

Re: SUMMER SLAM - the next gen of ohr contest

Dibs on making a game about travelling back in time to kill Hitler!
by Hedera Helix
Fri Jun 11, 2021 3:48 am
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

Re: SUMMER SLAM - the next gen of ohr contest

just how far in the past counts as The Past?

like, could I make something set in 2018 and have it count because it takes place before the covid pandemic
by Hedera Helix
Mon May 31, 2021 5:48 pm
Forum: Reviews
Topic: Gay Savage and the Enigma Rip Review
Replies: 3
Views: 449

just promise us that the slimy first release of it'll still be around for future generations to play :angel:
by Hedera Helix
Mon May 31, 2021 5:38 pm
Forum: Game Discussion
Topic: SUMMER SLAM - the next gen of ohr contest
Replies: 114
Views: 4913

I've decided I'm in after all. Do your worst, roulette wheels!

edit: actually, could there be the option of paying $5 or so to re-roll what the wheels come up with, if we don't like what we get
by Hedera Helix
Mon May 24, 2021 3:09 am
Forum: Q&A Discussion
Topic: Linking reviews to their respective games
Replies: 2
Views: 420

Thanks!
by Hedera Helix
Fri May 14, 2021 10:29 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 696
Views: 101347

Could there be an option added so that, for a given item, only n numbers of it can be in the inventory at a time? ie: so you can only have one stack of 99, or one stack of 9 (a la The 7th Saga), or two and a half stacks of 99, and so forth?
by Hedera Helix
Tue May 11, 2021 9:24 pm
Forum: Q&A Discussion
Topic: Linking reviews to their respective games
Replies: 2
Views: 420

Linking reviews to their respective games

I've been informed that on Slime Salad, reviews for games don't automatically appear on the game pages they're of, and that I'm supposed to contact someone to get them linked. Is this by design? There're a lot of reviews, especially ones made recently, that aren't linked, and it seems odd that it's ...
by Hedera Helix
Tue May 11, 2021 7:25 pm
Forum: Reviews
Topic: Review of TutOHRial
Replies: 0
Views: 448

Review of TutOHRial

This review is of the July 29, 2020 version. Let's be honest with ourselves: for people new to the OHRRPGCE, starting a file in CUSTOM.EXE can be bewildering. A great number of options are available from the start and have in-engine documentation, allowing for a great deal of experimentation and fle...
by Hedera Helix
Fri May 07, 2021 9:05 pm
Forum: Q&A Discussion
Topic: This is the pits.
Replies: 7
Views: 439

I got it to work! Thank you both for helping me with this.

After applying your bugfixes the while loop was causing the script to hang, until I remembered to put "else wait (1)" at the end of the ifs. Really need to make a note to myself to do that automatically.
by Hedera Helix
Fri May 07, 2021 2:33 am
Forum: Q&A Discussion
Topic: This is the pits.
Replies: 7
Views: 439

You have to do this check every tick, using either a timer or a while loop, and stop checking once the animation has finished. However if you used "hero will move" instead then you could just use an on-keypress script. (coming back to this after not doing any work for a couple weeks :???:...