Search found 4260 matches

by TMC
Sat Sep 17, 2022 3:30 am
Forum: Q&A Discussion
Topic: Open a slice collection in one script and lose it on another one
Replies: 6
Views: 318

Re: Open a slice collection in one script and lose it on another one

Did you get answers to all your questions here on Discord? I didn't read everything that was said there. However your question about creating a menu and moving the cursor is nearly the same as what you asked in a previous thread about a slice menu with a cursor. (Unfortunately since then a forum upg...
by TMC
Tue Sep 06, 2022 4:43 pm
Forum: Game Discussion
Topic: Red Triangle Games Projects (Development Thread)
Replies: 67
Views: 8325

Re: Red Triangle Games Projects (Development Thread)

Many a wise software or product developer has quipped some version of Customers Don’t Know What They Want. Design it yourself . People wrongly try to tell you how they want you to accomplish something rather what. Nonetheless, I feel validated! Finally someone actually wants "HD graphics tweaki...
by TMC
Fri Sep 02, 2022 12:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 799
Views: 141594

Re: OHRRPGCE feature requests/suggestions

would it be possible for things that require certain tags to be on/off, to have an arbitrary number of conditionals That's exactly why I suggested chained tags, which I was discussing with Lenny up-thread. Changing all the file-formats and editors to allow more tag conditions would be arduous, but ...
by TMC
Wed Aug 31, 2022 3:12 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1655
Views: 394756

Re: Show off your graphics!

Wait... I'm counting pixels on those maptiles, and I see 22x22 so probably not OHR... But that tile size raises its own set of questions :D I counted 21x21. Then I realised that the image has been stretched, the pixel sizes are uneven. So it's actually 20x20. (I don't know in which circumstances th...
by TMC
Tue Aug 30, 2022 3:03 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1655
Views: 394756

Re: Show off your graphics!

Spoonweaver wrote: Mon Aug 29, 2022 2:49 amThats in the ohr?
Pfft, no way...
NO WAY.
by TMC
Mon Aug 29, 2022 4:40 am
Forum: Q&A Discussion
Topic: Remap Joypad Action Key
Replies: 2
Views: 109

Re: Remap Joypad Action Key

Builtin features to remap gamepad and keyboard keys are in the pipeline, and sorely needed. I wanted to finish that pretty soon, not sure when. But until then you need to script it. Do you want A to stop acting as 'Use', or do you not care? It's possible to disable a builtin key by calling "sus...
by TMC
Fri Aug 26, 2022 3:19 pm
Forum: Game Discussion
Topic: Dynamic lighting
Replies: 4
Views: 273

Re: Dynamic lighting

Nice, that's really smooth. I've never tried doing field of view with half-tiles, but I see it's a really effective way to improve the results. I ported a recursive shadowcasting algorithm (which is much more efficient than ray-casting to every half-tile on screen as you are) to HS years ago for Car...
by TMC
Thu Aug 18, 2022 4:15 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 799
Views: 141594

Re: OHRRPGCE feature requests/suggestions

https://linusakesson.net/dialog/index.php It's an odd tool that allows you to write Interactive Fiction in a Prolog-like language. Thanks for linking to that! I've been wanting to learn an interactive fiction intrepreter for a long time, precisely because I figure they must be highly declarative co...
by TMC
Sun Aug 14, 2022 3:48 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 799
Views: 141594

Re: OHRRPGCE feature requests/suggestions

Yes, spreadsheets. I started learning Prolog a few years ago, and found that it's focused on logic programming and although it can do some imperative things, it's obnoxious and limiting for that purpose. And it's archaic in a way that reminds me of Common Lisp and Tcl. I think someone could design a...
by TMC
Sun Aug 14, 2022 3:37 am
Forum: Q&A Discussion
Topic: Is there a Discord server?
Replies: 13
Views: 1890

Re: Is there a Discord server?

I'd also like to join the discord but it looks like the invite has expired. Including the new one I generated? I set it to not expire. The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy https://discord.gg/QmJACWtj Foxley, KiefKrack, or Rue should re...
by TMC
Thu Aug 11, 2022 12:43 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 799
Views: 141594

Re: OHRRPGCE feature requests/suggestions

any chance of getting subpixel movement, with velocity accel/decel (with e.g, clamping to an upper bound), friction, and wallchecking? and taking into account reduced x/y values for diagonal movement? asking for a friend. please regard my awful rudimentary attempt to implement such. Hey, not bad. T...
by TMC
Tue Aug 09, 2022 3:29 am
Forum: Game Discussion
Topic: Switching to libxmp from libmodplug for module music
Replies: 0
Views: 224

Switching to libxmp from libmodplug for module music

The SDL_mixer library we use for audio has been making improvements in the last couple of years. They've just added support for using libxmp rather than libmodplug to play module music (.xm, .it, .s3m, .mod) and in the next version (2.8.0) libxmp will become the default library, so we're considering...
by TMC
Thu Jul 28, 2022 3:47 am
Forum: Q&A Discussion
Topic: Is there a Discord server?
Replies: 13
Views: 1890

Re: Is there a Discord server?

The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy
by TMC
Sat Jul 23, 2022 3:37 pm
Forum: Game Discussion
Topic: Heart Slam: Summer of the OHR Game Making Competition
Replies: 68
Views: 3224

Re: Heart Slam: Summer of the OHR Game Making Competition

Wow.
Strangely it never occurred to me until seeing it that a lot of creativity was needed for someone to sew together a Bob plushie.
by TMC
Sat Jul 23, 2022 2:23 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 799
Views: 141594

Re: OHRRPGCE feature requests/suggestions

We already show all places that tags are autoset, but showing all places a tag is used is far more work because they're used everywhere, so seems like low benefit for the effort. Also it would be trivial to pass the formation as the 2nd arg to the afterbattle script so we should do that regardless, ...