Search found 4252 matches

by TMC
Sun Aug 14, 2022 3:48 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 785
Views: 137826

Re: OHRRPGCE feature requests/suggestions

Yes, spreadsheets. I started learning Prolog a few years ago, and found that it's focused on logic programming and although it can do some imperative things, it's obnoxious and limiting for that purpose. And it's archaic in a way that reminds me of Common Lisp and Tcl. I think someone could design a...
by TMC
Sun Aug 14, 2022 3:37 am
Forum: Q&A Discussion
Topic: Is there a Discord server?
Replies: 12
Views: 1385

Re: Is there a Discord server?

I'd also like to join the discord but it looks like the invite has expired. Including the new one I generated? I set it to not expire. The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy https://discord.gg/QmJACWtj Foxley, KiefKrack, or Rue should re...
by TMC
Thu Aug 11, 2022 12:43 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 785
Views: 137826

Re: OHRRPGCE feature requests/suggestions

any chance of getting subpixel movement, with velocity accel/decel (with e.g, clamping to an upper bound), friction, and wallchecking? and taking into account reduced x/y values for diagonal movement? asking for a friend. please regard my awful rudimentary attempt to implement such. Hey, not bad. T...
by TMC
Tue Aug 09, 2022 3:29 am
Forum: Game Discussion
Topic: Switching to libxmp from libmodplug for module music
Replies: 0
Views: 32

Switching to libxmp from libmodplug for module music

The SDL_mixer library we use for audio has been making improvements in the last couple of years. They've just added support for using libxmp rather than libmodplug to play module music (.xm, .it, .s3m, .mod) and in the next version (2.8.0) libxmp will become the default library, so we're considering...
by TMC
Thu Jul 28, 2022 3:47 am
Forum: Q&A Discussion
Topic: Is there a Discord server?
Replies: 12
Views: 1385

Re: Is there a Discord server?

The old link seems to work for me. How about this newly generated one? https://discord.gg/mH7G2xvPRy
by TMC
Sat Jul 23, 2022 3:37 pm
Forum: Game Discussion
Topic: Heart Slam: Summer of the OHR Game Making Competition
Replies: 28
Views: 1066

Re: Heart Slam: Summer of the OHR Game Making Competition

Wow.
Strangely it never occurred to me until seeing it that a lot of creativity was needed for someone to sew together a Bob plushie.
by TMC
Sat Jul 23, 2022 2:23 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 785
Views: 137826

Re: OHRRPGCE feature requests/suggestions

We already show all places that tags are autoset, but showing all places a tag is used is far more work because they're used everywhere, so seems like low benefit for the effort. Also it would be trivial to pass the formation as the 2nd arg to the afterbattle script so we should do that regardless, ...
by TMC
Wed Jul 20, 2022 1:48 pm
Forum: General Discussion
Topic: Hamster People Movie Place
Replies: 13
Views: 382

Re: Hamster People Movie Place

Anyway I do watch a lot of movies It's true. I hadn't heard of Tubi. Very convenient, although their catalog, although plenty big, seems very much to be B-movies, even the classics. Unlike actual broadcast TV movies. ...oops, I clicked on a documentary and got distracted watching it. Curses. Surpri...
by TMC
Wed Jul 20, 2022 3:31 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 785
Views: 137826

Re: OHRRPGCE feature requests/suggestions

Hedera wrote: Mon Jul 18, 2022 10:22 am for transmogrification, could the ability to change the new enemy's maximum stats to match that of the enemy undergoing transmogrification be implemented?
Oh, I forgot to reply to you in Discord after I implemented that.
by TMC
Thu Jun 09, 2022 2:37 pm
Forum: Game Discussion
Topic: Line spacing for menus
Replies: 3
Views: 194

Re: Line spacing for menus

Haha! I was actually meaning to make that change before the next release! Or maybe even 10 pixels. That appears to be a megamanspritegame screenshot. That game has a font with characters 8 pixels high (which I didn't know), whereas almost every other OHR game use a 7-pixel high font with 1 pixel for...
by TMC
Wed Jun 08, 2022 3:10 pm
Forum: Game Discussion
Topic: Scale2x algorithm for smoothing
Replies: 9
Views: 446

Re: Scale2x algorithm for smoothing

Yes, there is a possibility of exhausting L1 cache. (I calculate the worst case, 32-bit 3x scaling has at most a risk of 0.75 cache misses per pixel: Three 64-byte cache lines are read per 64/4 = 16 input pixels, and three cache lines written per 64/4/3 = 5.333 input pixels. In other words, 48 bytes...
by TMC
Tue Jun 07, 2022 4:47 pm
Forum: Game Discussion
Topic: Scale2x algorithm for smoothing
Replies: 9
Views: 446

Re: Scale2x algorithm for smoothing

Thanks, most excellent! The deduplication with macros is also very welcome. For years I've been wanting to add a settings menu where you can toggle smoothing on/off (etc) rather than just an obscure commandline flag. Now I have a lot more reason to. People have also asked for a setting to make their...
by TMC
Tue Jun 07, 2022 5:06 am
Forum: Game Discussion
Topic: Scale2x algorithm for smoothing
Replies: 9
Views: 446

Re: Scale2x algorithm for smoothing

OK, this is now a devlog entry... Wow, umm, never mind about those timings I gave earlier. Because we're going to have to switch to separate builds for Win 2000 and earlier anyway it's time to start requiring CPUs with SSE2 in normal gfx_sdl2 builds. Well with SSE2 enabled, using GCC 10.3, with Scal...
by TMC
Sun Jun 05, 2022 10:41 am
Forum: Game Discussion
Topic: Scale2x algorithm for smoothing
Replies: 9
Views: 446

Re: Scale2x algorithm for smoothing

Thanks! The existing smoothing algorithm was by Reaxor Jones (so let's call it Reax2x/Reax3x), and I have no idea where he got it or whether it was original. It's got a lot of flaws and I've been wanting to replace it for a long time. Flipping back and forth between Reax2x and Scale2x, the new is so...
by TMC
Sat Jun 04, 2022 6:06 am
Forum: Game Discussion
Topic: Default arrow keys behavior
Replies: 7
Views: 319

Re: Default arrow keys behavior

It's definitely better builtin rather than as a script. It's done, there's a backcompat bit that's turned on only as required. I've got to admit though, even at just a few lines of code it was overkill and I should probably be working on higher priorities.