Search found 4138 matches

by TMC
Sat Oct 16, 2021 12:57 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 717
Views: 115250

Re: OHRRPGCE feature requests/suggestions

Very nice backdrop, and I'm surprised how much difference adding a little more to the left and right makes. I already have an unmerged git branch which adds non-320x200 battles as a backcompat bit. It does not fix any of the graphical glitches that would happen whenever an enemy/hero/attack sprite m...
by TMC
Thu Oct 14, 2021 10:52 am
Forum: General Discussion
Topic: Minecraft Server
Replies: 51
Views: 4840

Re: Minecraft Server

Hmm, nice builds, they definitely remind me of some of the megabuilds on the old server. The server went down? When? I think I could host it on my VPS by spending an extra $1-2/mo to get more RAM, provided someone else volunteers to be admin. I think 3GB RAM, a shared Xeon 6154 CPU core and 5TB/mo t...
by TMC
Sat Oct 09, 2021 11:35 pm
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 179

Re: A couple questions about O.H.R.

Uh... whoops. That was an old list which didn't even have Axe Cop before I added it. I wonder if I'm missing anything else.
by TMC
Sat Oct 09, 2021 2:23 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 717
Views: 115250

Re: OHRRPGCE feature requests/suggestions

It's just the way that alpha transparency works that I have to implement it separately for each slice type. I am going to add those at some point, but I'm already working on lots of other graphical features simultaneously.
by TMC
Sat Oct 09, 2021 2:18 am
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 179

Re: A couple questions about O.H.R.

Yes, Festivus and Feenick's other first-person games and Time Girl are made with the OHRRPGCE, as are almost all games on the gamelist. The engine is plenty flexible enough to make non-RPGs, though it takes extra work. I was going to say that virtually all the non-OHR games are tagged "non-ohr&...
by TMC
Sat Oct 09, 2021 1:51 am
Forum: Game Discussion
Topic: I have two questions about Wandering Hamster,,,
Replies: 9
Views: 157

Re: I have two questions about Wandering Hamster,,,

All previous versions of Wandering Hamster since 2006 are available from the git repository at https://github.com/bob-the-hamster/wander/, or alternatively, from 2006-2018 also from the OHRRPGCE SVN repository. But it's not easy to tell which commits were actually released. There are older copies of...
by TMC
Sat Oct 02, 2021 2:54 pm
Forum: Q&A Discussion
Topic: Need to adjust battle HUD
Replies: 2
Views: 97

Re: Need to adjust battle HUD

Yet. Full customisation is definitely on the todo list, and a high priority too, but I myself wasn't expecting to get to it very soon since there are many other high-priority things. You can disable the bars, there are Battle System Preference bits for that: Show health meter, Show MP meter, Show re...
by TMC
Thu Sep 30, 2021 2:39 pm
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 301

Re: Quick Question: Can't see heroes MP in battle

No, you won't get rewards. I had thought there was a "Get rewards even if left alive" enemy bit, but there isn't -- probably it's a memory of someone requested it. The testing isn't necessary, since I've been doing some of my own. Turns out that enemies spawned with 0 HP are totally broken...
by TMC
Wed Sep 29, 2021 7:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 717
Views: 115250

Re: OHRRPGCE feature requests/suggestions

I'm rather confused why we didn't add such a thing earlier...
by TMC
Wed Sep 29, 2021 7:03 am
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 301

Re: Quick Question: Can't see heroes MP in battle

Filed as #1221 Enemy spawned with 0 HP appears with sprite of dead enemy / disagreements about what enemies exist/are alive

I wanted to clean enemy appear/death/flee animations anyway, as part of work towards animations, so I might get to fixing this before Ichorescent
by TMC
Tue Sep 28, 2021 12:18 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 717
Views: 115250

Re: OHRRPGCE feature requests/suggestions

On Touch NPC activation is notoriously bad. We do need one that's for actually walking into the NPC (the player into the NPC or vice versa). Maybe we could call it Bump activation. (Do you want only the NPC to be able to trigger it by walking into the player, not the player by walking into the NPC?)...
by TMC
Mon Sep 27, 2021 1:07 am
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 301

Re: Quick Question: Can't see heroes MP in battle

How difficult is it to reproduce? That's what we really need to be able to fix it. Is it possible to have a save before a battle and a procedure for causing it?
by TMC
Sun Sep 26, 2021 1:53 pm
Forum: Game Discussion
Topic: Remapped Keyboard and Keypress Scripts
Replies: 1
Views: 95

Re: Remapped Keyboard and Keypress Scripts

Neat! Remapping/overriding controls sure is a popular thing. Hopefully someone will find these useful. It ouhgt to be possible to override just hero movement, to implement diagonal movement, but let the engine handle NPC activation (not diagonally). I did make some more progress towards builtin cont...
by TMC
Sun Sep 26, 2021 8:21 am
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 301

Re: Quick Question: Can't see heroes MP in battle

No, there has never been an MP display (though there ought to be; there's the MP display in spell lists) or a different form of MP meter. It had to be made small to fit in, but letting people customise the battle slices would be a solution. Also, while I have you and we're on the topic of "bugs...
by TMC
Sun Sep 26, 2021 12:53 am
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 301

Re: Quick Question: Can't see heroes MP in battle

The MP meter is shown if the Show MP meter general pref bit is on, and the MP stat isn't hidden for that particular hero. If it's not working, check that you have the MP meter color set to something you can see. If that's not it then apparently you found a bug? The code looks correct to me though. A...