Search found 4303 matches
- Wed Mar 13, 2024 11:58 am
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
Re: 7DRL devlog: Grim Rejoiner
Our 7DRL game is released! Rather: our game's 7DRL release is! (Two days ago.) I've marked it as 'incomplete' because it's not quite feature-complete, buggy and unpolished... but you shouldn't set your standards too high for a 7DRL. We'll continue working on it, because we don't want to set our stan...
- Sat Mar 09, 2024 6:18 am
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
Re: 7DRL devlog: Grim Rejoiner
This devlog is no good. So I wasted a lot of time trying to salvage it, just like everything else that was no good. Day 5.333: Cells and Membranes Wasted much of a day again, this time on BSP map generation and doors. It's good for rectangular rooms, which are boring. Because I don't like it much, I...
- Fri Mar 08, 2024 5:09 am
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
Re: 7DRL devlog: Grim Rejoiner
Well you don't want to use a dot product, that loses the distinction between clockwise and anticlockwise. Use atan2 if necessary to convert facing direction vectors to angle if needed. If you have the facing angles of the player and the NPC you can simply subtract them, wrap into the range [0, 359),...
- Thu Mar 07, 2024 3:03 am
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
Re: 7DRL devlog: Grim Rejoiner
Day 3: Standing in place Day 3 is the tipping point from having lots of time left to running out of it and needing something to show. The shed looks good after all the painting I did today, but there's still a 2nd topcoat to go. As for the game, the rest of day 3 was lost in the GUI swamp I foolish...
- Wed Mar 06, 2024 8:00 am
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
Re: 7DRL devlog: Grim Rejoiner
Thanks! 3D maths is hard, I can't believe how long it took me to get the camera right. There are so many axes to screw up everywhere! Retro-shooter sprite rotation? You mean like DOOM and Wolf3D where there are multiple versions of the sprites for different angles? That's too much work so just billb...
- Mon Mar 04, 2024 11:37 pm
- Forum: Game Discussion
- Topic: 7DRL devlog: Grim Rejoiner
- Replies: 8
- Views: 151
7DRL devlog: Grim Rejoiner
The pitch: You are an eldritch blob born of an accident of magic or science. Acquire and attach limbs to grow and escape these horrid laboratories! A yearly tradition, Seilburg and I are back for our 6th 7DRL, the 5th in a row using Godot. This one has by far the least planning, ergo the smallest de...
- Mon Jan 22, 2024 11:04 pm
- Forum: Game Discussion
- Topic: RGC Referendum!!
- Replies: 44
- Views: 1843
Re: RGC Referendum!!
Ah the voting scheme, my pet peeve! You can vote for your own game I think that's a really bad idea. Then you get some people who give themselves 5/5, some who try to be fair (but they can't possibly be unbiased), and some who don't vote on it so get a 3, and some who don't vote at all because of th...
- Sat Dec 23, 2023 12:20 pm
- Forum: Game Discussion
- Topic: Powerstick Man XE Central
- Replies: 49
- Views: 17931
Re: Powerstick Man XE Central
I actually opened POWERXE to double check the resolution and was a bit surprised it was 320x200 (since I'm so used to looking at the maps in higher resolutions in the map editor) but of course it's 320x200, and I forgot the battles were limited to 320x200 anyway. That limit is now raised but if you ...
- Mon Dec 18, 2023 11:35 am
- Forum: Game Discussion
- Topic: Powerstick Man XE Central
- Replies: 49
- Views: 17931
Re: Powerstick Man XE Central
Wow, just yesterday I was thinking to myself that it's too bad I'll never see another Powerstick Man update! While this isn't really one it is, at least, an update of what I might hope for. What are those graphical features you're waiting on? To be honest I always thought that the titlescreens let t...
- Sun Nov 12, 2023 6:26 am
- Forum: Game Discussion
- Topic: Cage the Gnome
- Replies: 7
- Views: 659
Re: Cage the Gnome
Intriguing! The rules are so simple that I feel like this game already exists. Can you move your gnome through the other players, or even put on the same square? I think you probably shouldn't be able to do either. Otherwise one player can always force the game to end in a draw by keeping their gnom...
- Tue Aug 01, 2023 7:40 am
- Forum: Game Discussion
- Topic: Twilight Reverie: A DELTARUNE-inspired RPG
- Replies: 7
- Views: 880
Re: Twilight Reverie: A DELTARUNE-inspired RPG
Oh, but you used some script to get disagonal walking, and it looks like 3-free walk animations (but hard to see). Which script is that, the three-frame walking one from the wiki?
- Sun Jul 30, 2023 2:02 am
- Forum: Game Discussion
- Topic: Twilight Reverie: A DELTARUNE-inspired RPG
- Replies: 7
- Views: 880
Re: Twilight Reverie: A DELTARUNE-inspired RPG
Cool! I also intend to add Pixel Walker to the game to make the movement system more akin to DELTARUNE, however it messes up the player animations and I'm not skilled enough at HamsterSpeak (yet) to fix it. But it looks like you're already using the pixel walker scripts. Which animations do you mean...
- Sun May 28, 2023 12:16 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2023: PJ/RMZ's Pizza Birthday OHR Contest
- Replies: 37
- Views: 4428
Re: Ridiculous Games Contest 2023: PJ/RMZ's Pizza Birthday OHR Contest
You always take everything I say totally seriously! I know I'm not getting an extension. I'm astonished how badly I mismanaged time. Well, at least my game with Bena is something to be proud of, but it's not my joke. Looking forward to seeing you play it. Arti told me Outside isn't an entry for this...
- Fri May 26, 2023 2:42 pm
- Forum: Game Discussion
- Topic: Red Triangle Games Projects (Development Thread)
- Replies: 135
- Views: 18689
Re: Red Triangle Games Projects (Development Thread)
Wow! Firstly, those custom dissolve animations are really top notch. I missed that before. I'm also surprised you already have the translations done. I'm not sure how much text there is in total in the game, but I guess you needed a lot of alternative backdrops for various titles, rather than having...
- Fri May 26, 2023 1:29 pm
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2023: PJ/RMZ's Pizza Birthday OHR Contest
- Replies: 37
- Views: 4428
Re: Ridiculous Games Contest 2023: PJ/RMZ's Pizza Birthday OHR Contest
Sunday morning? Oh no, now I really don't have time; I haven't even started yet! I thought helping out Bena would take a day but the bugs in my scripts are endless. I'm going to need on extension on your birthdays. A month would be ideal; you see how long doing things properly takes. Does anyone els...