Search found 4143 matches

by TMC
Sat Nov 27, 2021 10:59 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 720
Views: 119612

Re: OHRRPGCE feature requests/suggestions

Thank goodness, finally someone discussing that. I really don't know what to do with Jump/Land, because it's such a bad impression of jumping. It's more like "disappear/reappear vertically". What if you don't want enemies/heroes at left/right? Probably we should also add a proper Jump (arc...
by TMC
Sat Nov 27, 2021 10:32 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 425
Views: 52961

Re: Walthros: Renewal - Demo 2.1 Now Available

Love the doodle-critters.
If that's the same area as the original, it's unrecognisable!
by TMC
Sun Nov 14, 2021 12:33 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1516
Views: 387439

Re: Hype Up Your Game Thread

Hello! Honestly I think that's a pretty intriguing premise for a fan game. But how much does it borrow from Wandering Hamster? Bob is a man, not a hamster?? Regarding translations of games, that comes up from time to time. I was working on translations as a builtin feature of the engine. I got prett...
by TMC
Sun Nov 14, 2021 11:53 am
Forum: Front Page
Topic: Upgrades in progress
Replies: 21
Views: 2419

Re: Upgrades in progress

Would it be possible to allow a subset of html similar to what was allowed before, or is that considered insecure? I had a habit of using html img tags so that I could adjust the image size, and now there's a lot of broken links. I don't know what other html tags were available (tt and a?) If not I'...
by TMC
Sun Nov 14, 2021 11:46 am
Forum: General Discussion
Topic: OHR Podcast
Replies: 4
Views: 295

Re: OHR Podcast

Well, that's certainly something. Are you sure you want to do all of those things each episode though? You could have different types of episode, and if you break it up into smaller pieces that avoids the problem of delaying episodes because something's not ready or you just don't have "enough&...
by TMC
Sat Oct 16, 2021 12:57 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 720
Views: 119612

Re: OHRRPGCE feature requests/suggestions

Very nice backdrop, and I'm surprised how much difference adding a little more to the left and right makes. I already have an unmerged git branch which adds non-320x200 battles as a backcompat bit. It does not fix any of the graphical glitches that would happen whenever an enemy/hero/attack sprite m...
by TMC
Thu Oct 14, 2021 10:52 am
Forum: General Discussion
Topic: Minecraft Server
Replies: 51
Views: 6256

Re: Minecraft Server

Hmm, nice builds, they definitely remind me of some of the megabuilds on the old server. The server went down? When? I think I could host it on my VPS by spending an extra $1-2/mo to get more RAM, provided someone else volunteers to be admin. I think 3GB RAM, a shared Xeon 6154 CPU core and 5TB/mo t...
by TMC
Sat Oct 09, 2021 11:35 pm
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 676

Re: A couple questions about O.H.R.

Uh... whoops. That was an old list which didn't even have Axe Cop before I added it. I wonder if I'm missing anything else.
by TMC
Sat Oct 09, 2021 2:23 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 720
Views: 119612

Re: OHRRPGCE feature requests/suggestions

It's just the way that alpha transparency works that I have to implement it separately for each slice type. I am going to add those at some point, but I'm already working on lots of other graphical features simultaneously.
by TMC
Sat Oct 09, 2021 2:18 am
Forum: Game Discussion
Topic: A couple questions about O.H.R.
Replies: 8
Views: 676

Re: A couple questions about O.H.R.

Yes, Festivus and Feenick's other first-person games and Time Girl are made with the OHRRPGCE, as are almost all games on the gamelist. The engine is plenty flexible enough to make non-RPGs, though it takes extra work. I was going to say that virtually all the non-OHR games are tagged "non-ohr&...
by TMC
Sat Oct 09, 2021 1:51 am
Forum: Game Discussion
Topic: I have two questions about Wandering Hamster,,,
Replies: 10
Views: 1064

Re: I have two questions about Wandering Hamster,,,

All previous versions of Wandering Hamster since 2006 are available from the git repository at https://github.com/bob-the-hamster/wander/, or alternatively, from 2006-2018 also from the OHRRPGCE SVN repository. But it's not easy to tell which commits were actually released. There are older copies of...
by TMC
Sat Oct 02, 2021 2:54 pm
Forum: Q&A Discussion
Topic: Need to adjust battle HUD
Replies: 2
Views: 342

Re: Need to adjust battle HUD

Yet. Full customisation is definitely on the todo list, and a high priority too, but I myself wasn't expecting to get to it very soon since there are many other high-priority things. You can disable the bars, there are Battle System Preference bits for that: Show health meter, Show MP meter, Show re...
by TMC
Thu Sep 30, 2021 2:39 pm
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 694

Re: Quick Question: Can't see heroes MP in battle

No, you won't get rewards. I had thought there was a "Get rewards even if left alive" enemy bit, but there isn't -- probably it's a memory of someone requested it. The testing isn't necessary, since I've been doing some of my own. Turns out that enemies spawned with 0 HP are totally broken...
by TMC
Wed Sep 29, 2021 7:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 720
Views: 119612

Re: OHRRPGCE feature requests/suggestions

I'm rather confused why we didn't add such a thing earlier...
by TMC
Wed Sep 29, 2021 7:03 am
Forum: Q&A Discussion
Topic: Quick Question: Can't see heroes MP in battle
Replies: 10
Views: 694

Re: Quick Question: Can't see heroes MP in battle

Filed as #1221 Enemy spawned with 0 HP appears with sprite of dead enemy / disagreements about what enemies exist/are alive

I wanted to clean enemy appear/death/flee animations anyway, as part of work towards animations, so I might get to fixing this before Ichorescent