Search found 696 matches

by Feenicks
Thu Mar 21, 2024 12:11 am
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

I'm already giving some enemies some minor animation [pic related], and while I have thought about doing something for regular enemies [some minor moving around, maybe], how exactly I'd do that [as in, how I'd want it to look; I gave the idea a shot a while back and didn't like how it turned out] is...
by Feenicks
Tue Mar 19, 2024 11:27 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

Another month, another update. First, two important terrain types: door0073.gif door0120.gif Ice is of the extremely slippery kind; no amount of mashing the buttons will change that. Pitfalls are of the... pitfally variety?? They work as you'd expect, taking your x/y position and dumping you onto an...
by Feenicks
Thu Feb 22, 2024 6:23 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

Another month, another update. First, I've been getting some more attack animation types set up. door0048.gif door0065.gif Lightning and an expanding circle effect are in. The former is randomly drawn up; the latter requires a very large attack animation sprite that's now sitting in my attack animat...
by Feenicks
Mon Feb 12, 2024 7:57 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

It's a custom one. There's some very fundamental stuff about it that would be either incredibly cumbersome/fragile or downright impossible to do in the default battle system.
by Feenicks
Sun Feb 11, 2024 2:39 am
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

That's fair. The UI is still something I'll give another pass once I get further along in development, but I went and made some minor tweaks here and there, including changing the margins on a few things.
by Feenicks
Sat Jan 20, 2024 12:23 am
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

It's halfway through January, so here's another dev post. door0030.png door0009.png Drawing stuff continues. I started hashing out the tileset for an area of the game that I won't be getting to for a while, and drew a proper background for the exterior areas of the first dungeon, which I should prob...
by Feenicks
Sun Dec 17, 2023 10:01 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

Probably the last update of the year. door0412.gif I said I'd get the dies-without-boss bitset emulated, and I did! It works as it does in the default OHR battle system: once all enemies with the boss bitset are gone, all the enemies with the dies-without-boss die along with them. Other than that, I...
by Feenicks
Sun Dec 03, 2023 6:04 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1661
Views: 426194

Re: Show off your graphics!

Did Huevember this year again. Here's the results.
30en2023lineup.png
30en2023lineup.png (44.29 KiB) Viewed 500 times
by Feenicks
Thu Nov 16, 2023 9:13 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

Update! door0408.png door0391.png I've been getting more of the first town's tilesets drawn up and filled out, and almost feel like I'm at the point at which they're nicely filled out. They'll certainly need a bit more stuff in them when it comes time to actually make all the maps, but that's to be ...
by Feenicks
Fri Oct 13, 2023 11:25 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

More stuff: door0355.png door0347.png One of the systems I liked in False Skies, but felt could do with a bit of a revision, was the Skill Family system. For those of you who don't remember, the skill family system grouped skills that were functionally identical/really similar but for their power in...
by Feenicks
Tue Sep 26, 2023 4:02 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

Re: A Door To the Heavens [The devlog thread]

Back from my vacation, and while I was doing some development over it it's nice to get back into things for real. I'm still doing systems stuff, but hopefully I'll be in a position to be comfortable making something concrete soon. Anyway! door0331.png Chasing enemies get a little popup when they sta...
by Feenicks
Sun Sep 10, 2023 10:21 pm
Forum: Game Discussion
Topic: A Door To the Heavens [The devlog thread]
Replies: 16
Views: 1266

A Door To the Heavens [The devlog thread]

Now that I've got a demo out, and also made a few changes after putting out that demo, I should probably get a dev thread going and not limit all my updates to discord/twitter. Anyway! door0323.png door0326.png First off, I've gone and bumped up the resolution a bit. It gives me a bit more room to w...
by Feenicks
Thu Aug 31, 2023 4:08 am
Forum: Games
Topic: A Door To the Heavens
Replies: 0
Views: 1401

A Door To the Heavens

Here's a battle/walkabout demo. There's a very, very basic introductory cutscene, but beyond that this is mostly to showcase the field/battle stuff I've been working on for the past good while.

[8/31] Made some mostly minor changes.
by Feenicks
Wed Jul 19, 2023 3:47 pm
Forum: General Discussion
Topic: Minecraft Server
Replies: 59
Views: 18400

Re: Minecraft Server

Never actually posted any screenshots of my projects here, did I?
by Feenicks
Wed Apr 26, 2023 4:42 am
Forum: Game Discussion
Topic: Yet another OHRRPGCE dev blog
Replies: 148
Views: 33628

Re: Yet another OHRRPGCE dev blog

Going to greatly appreciate not having to drag the various steam files into the zip every time I make a new update. Great to see.