Search found 7193 matches

by Bob the Hamster
Tue Jun 28, 2022 3:30 pm
Forum: Game Discussion
Topic: Need some help testing a Windows/Mac fix
Replies: 1
Views: 40

Need some help testing a Windows/Mac fix

Remember that bug where if you used "Distribute Game" to export a Mac App bundle from Windows, the app wouldn't work on Mac? Notice how I used the past tense? I fixed it for the latest nightly build. I was able to test exporting from a Windows VM and running the app in a Mac VM, but I woul...
by Bob the Hamster
Sun Jun 26, 2022 3:03 am
Forum: Game Discussion
Topic: Heart Slam: Summer of the OHR Game Making Competition
Replies: 9
Views: 438

Re: Heart Slam: Summer of the OHR Game Making Contest

Spoonweaver wrote: Sun Jun 26, 2022 1:20 am A Bob the Hamster Plush has been added to the 1st place prize list.
:o
by Bob the Hamster
Sun Jun 19, 2022 3:07 pm
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 20
Views: 590

Re: Titityler: A Soapy Platfohrmer

I found another jump/wall related bug. I exploited this so shamelessly after I found it, I almost regret reporting it. I felt like I had discovered a cheat code :v: If there is a vertical wall above you, and you jump so just the corner of your head intersects with it, you can get into the wall, and ...
by Bob the Hamster
Sun Jun 19, 2022 1:39 pm
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 20
Views: 590

Re: Titityler: A Soapy Platfohrmer

Oh! Maybe that is the same bug I saw! I might have been mistaken thinking it was related to being close to the wall
by Bob the Hamster
Sat Jun 18, 2022 9:54 pm
Forum: Game Discussion
Topic: Titityler: A Soapy Platfohrmer
Replies: 20
Views: 590

Re: Titityler: A Soapy Platfohrmer

https://youtu.be/vLFDk3t0VWM I finally found time to play this today-- it was really fun! I am very bad at this type of frustration-jump platformer, but the controls were really nice, the animation and variety of the art was delightful, and the level design is great. I give it 3/5 frustrated slimes...
by Bob the Hamster
Thu Jun 09, 2022 2:50 pm
Forum: Game Discussion
Topic: Line spacing for menus
Replies: 3
Views: 90

Re: Line spacing for menus

Yeah, since that option only affects custom and debug menus are n game I feel fine about changing it.

Do we want to make that an editor preference people can change?
by Bob the Hamster
Thu Jun 02, 2022 5:32 pm
Forum: Game Discussion
Topic: Default arrow keys behavior
Replies: 7
Views: 164

Re: Default arrow keys behavior

Nice work lennyhome!

Yeah, I guess this might be a case for a backcompat bit...

Logic to search for the presence of the "hero will move" script and default the bit accordingly is possible, but might be overkill :D
by Bob the Hamster
Thu Jun 02, 2022 3:31 pm
Forum: General Discussion
Topic: OHR Podcast
Replies: 49
Views: 3201

Re: OHR Podcast

I chuckled at the placement of the SoJ ad. My being interrupted by my kid mid-interview was edited into a perfect segue :v:
by Bob the Hamster
Tue May 31, 2022 10:47 am
Forum: Game Discussion
Topic: Default arrow keys behavior
Replies: 7
Views: 164

Re: Default arrow keys behavior

I have no objection to changing this logic.

I guess to implement the logic of prioritizing whichever arrow key was pressed last, we would need to track how long each of them has been held down.
by Bob the Hamster
Mon May 23, 2022 8:54 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1547
Views: 409221

Re: Hype Up Your Game Thread

wander0018.gif
wander0018.gif (48.86 KiB) Viewed 97 times
A little bit of animation goes a long way :D
by Bob the Hamster
Mon May 23, 2022 1:30 pm
Forum: General Discussion
Topic: The thread of codename suggestions
Replies: 35
Views: 3198

Re: The thread of codename suggestions

Jaekelopterus
by Bob the Hamster
Sun May 22, 2022 11:51 pm
Forum: General Discussion
Topic: OHR Podcast
Replies: 49
Views: 3201

Re: OHR Podcast

"All OHRRPGCE games are ridiculous games"

This epiphany brought me great joy :v:
by Bob the Hamster
Wed May 18, 2022 9:32 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 759
Views: 134520

Re: OHRRPGCE feature requests/suggestions

Don't you dare get me thinking about hexagonal maps. DON'T YOU DARE :zombie:
by Bob the Hamster
Wed May 18, 2022 2:20 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 759
Views: 134520

Re: OHRRPGCE feature requests/suggestions

I don't want to force all map layers to use the same tile size Oh! I had imagined that a single map would only be allowed to use a single tilesets size But if irregular layers are supported, how are they drawn? Even ignoring mark/clone and minimal, Do they contain a different total number of tiles ...