Search found 7193 matches
- Tue Jun 28, 2022 3:30 pm
- Forum: Game Discussion
- Topic: Need some help testing a Windows/Mac fix
- Replies: 0
- Views: 23
Need some help testing a Windows/Mac fix
Remember that bug where if you used "Distribute Game" to export a Mac App bundle from Windows, the app wouldn't work on Mac? Notice how I used the past tense? I fixed it for the latest nightly build. I was able to test exporting from a Windows VM and running the app in a Mac VM, but I woul...
- Sun Jun 26, 2022 3:03 am
- Forum: Game Discussion
- Topic: Heart Slam: Summer of the OHR Game Making Competition
- Replies: 9
- Views: 432
Re: Heart Slam: Summer of the OHR Game Making Contest
Spoonweaver wrote: ↑Sun Jun 26, 2022 1:20 am A Bob the Hamster Plush has been added to the 1st place prize list.

- Sun Jun 19, 2022 3:07 pm
- Forum: Game Discussion
- Topic: Titityler: A Soapy Platfohrmer
- Replies: 20
- Views: 576
Re: Titityler: A Soapy Platfohrmer
I found another jump/wall related bug. I exploited this so shamelessly after I found it, I almost regret reporting it. I felt like I had discovered a cheat code :v: If there is a vertical wall above you, and you jump so just the corner of your head intersects with it, you can get into the wall, and ...
- Sun Jun 19, 2022 1:39 pm
- Forum: Game Discussion
- Topic: Titityler: A Soapy Platfohrmer
- Replies: 20
- Views: 576
Re: Titityler: A Soapy Platfohrmer
Oh! Maybe that is the same bug I saw! I might have been mistaken thinking it was related to being close to the wall
- Sat Jun 18, 2022 9:54 pm
- Forum: Game Discussion
- Topic: Titityler: A Soapy Platfohrmer
- Replies: 20
- Views: 576
Re: Titityler: A Soapy Platfohrmer
https://youtu.be/vLFDk3t0VWM I finally found time to play this today-- it was really fun! I am very bad at this type of frustration-jump platformer, but the controls were really nice, the animation and variety of the art was delightful, and the level design is great. I give it 3/5 frustrated slimes...
- Thu Jun 09, 2022 2:50 pm
- Forum: Game Discussion
- Topic: Line spacing for menus
- Replies: 3
- Views: 89
Re: Line spacing for menus
Yeah, since that option only affects custom and debug menus are n game I feel fine about changing it.
Do we want to make that an editor preference people can change?
Do we want to make that an editor preference people can change?
- Thu Jun 02, 2022 5:32 pm
- Forum: Game Discussion
- Topic: Default arrow keys behavior
- Replies: 7
- Views: 164
Re: Default arrow keys behavior
Nice work lennyhome!
Yeah, I guess this might be a case for a backcompat bit...
Logic to search for the presence of the "hero will move" script and default the bit accordingly is possible, but might be overkill
Yeah, I guess this might be a case for a backcompat bit...
Logic to search for the presence of the "hero will move" script and default the bit accordingly is possible, but might be overkill

- Thu Jun 02, 2022 3:31 pm
- Forum: General Discussion
- Topic: OHR Podcast
- Replies: 49
- Views: 3161
Re: OHR Podcast
I chuckled at the placement of the SoJ ad. My being interrupted by my kid mid-interview was edited into a perfect segue 

- Wed Jun 01, 2022 4:08 pm
- Forum: General Discussion
- Topic: Community Support, outside the community! // itch.io+ thread
- Replies: 49
- Views: 9327
Re: Community Support, outside the community! // itch.io+ thread
Heart Button, retweet button 

- Tue May 31, 2022 10:47 am
- Forum: Game Discussion
- Topic: Default arrow keys behavior
- Replies: 7
- Views: 164
Re: Default arrow keys behavior
I have no objection to changing this logic.
I guess to implement the logic of prioritizing whichever arrow key was pressed last, we would need to track how long each of them has been held down.
I guess to implement the logic of prioritizing whichever arrow key was pressed last, we would need to track how long each of them has been held down.
- Mon May 23, 2022 8:54 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1547
- Views: 409075
Re: Hype Up Your Game Thread

- Mon May 23, 2022 1:30 pm
- Forum: General Discussion
- Topic: The thread of codename suggestions
- Replies: 35
- Views: 3168
Re: The thread of codename suggestions
Jaekelopterus
- Sun May 22, 2022 11:51 pm
- Forum: General Discussion
- Topic: OHR Podcast
- Replies: 49
- Views: 3161
Re: OHR Podcast
"All OHRRPGCE games are ridiculous games"
This epiphany brought me great joy
This epiphany brought me great joy

- Wed May 18, 2022 9:32 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 759
- Views: 134405
Re: OHRRPGCE feature requests/suggestions
Don't you dare get me thinking about hexagonal maps. DON'T YOU DARE 

- Wed May 18, 2022 2:20 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 759
- Views: 134405
Re: OHRRPGCE feature requests/suggestions
I don't want to force all map layers to use the same tile size Oh! I had imagined that a single map would only be allowed to use a single tilesets size But if irregular layers are supported, how are they drawn? Even ignoring mark/clone and minimal, Do they contain a different total number of tiles ...