Search found 115 matches

by lennyhome
Thu Nov 09, 2023 10:49 pm
Forum: Game Discussion
Topic: Let's learn Godot together
Replies: 41
Views: 1690

Re: Let's learn Godot together

Mogri wrote: Thu Nov 09, 2023 10:00 pmthis is bordering on misogynistic.
No, it's not. You're just upset because I called out what you had in mind. Lately with AI everybody is trying to do exactly those kinds of fuzzy controls that have been under research since the 80s and never worked.
by lennyhome
Thu Nov 09, 2023 9:05 pm
Forum: Game Discussion
Topic: Let's learn Godot together
Replies: 41
Views: 1690

Re: Let's learn Godot together

So it would be like a woman simulator but it's a spaceship.
by lennyhome
Thu Nov 09, 2023 5:59 pm
Forum: Game Discussion
Topic: Let's learn Godot together
Replies: 41
Views: 1690

Re: Let's learn Godot together

I haven't heard anything sketchy and I haven't noticed any major bugs. I really don't want to argue because I don't have any stakes anywhere either. I just wanted to say that since my computer can't run neither Unreal, Unity or Godot 4, my only option for 3D is UPBGE . If you choose version 0.3 you...
by lennyhome
Wed Nov 08, 2023 12:05 am
Forum: Game Discussion
Topic: Let's learn Godot together
Replies: 41
Views: 1690

Re: Let's learn Godot together

Has anybody managed to make a playable game in Godot yet? If your computer can run Godot 4 then it can probably run Unreal, so why bother? The people behind Godot are beyond sketchy and the code base is a giant bug. I wonder how Godot handles compatibility breaks? It doesn't lol. If you started deve...
by lennyhome
Tue Apr 18, 2023 12:50 am
Forum: Game Discussion
Topic: Google Play support currently broken
Replies: 1
Views: 786

Re: Google Play support currently broken

My Google Stadia doesn't work anymore either. Can you fix it?
by lennyhome
Sat Feb 25, 2023 3:07 am
Forum: Game Discussion
Topic: ChatGPT & Plotscripting
Replies: 5
Views: 1007

Re: ChatGPT & Plotscripting

Give this a read:
https://stablediffusionlitigation.com/# ... -diffusion
Regardless of how you feel about the lawsuit, I think they do a good job at demystifying the "miracle" of modern AI.
by lennyhome
Thu Sep 29, 2022 10:11 pm
Forum: Game Discussion
Topic: Slime Salad Game Design Discussion
Replies: 76
Views: 9226

Re: Slime Salad Game Design Discussion

what if the attacker was heavier? Roughly speaking, an object has a static energy due to E=mc^2, but Newton didn't know that so we can ignore it. In addition an object has energy due to its velocity. Energy is a conserved quantity, so m1 * v1 + m2 * v2 must be equal before and after an impact... Un...
by lennyhome
Fri Aug 26, 2022 9:38 pm
Forum: Game Discussion
Topic: Dynamic lighting
Replies: 4
Views: 1374

Re: Dynamic lighting

Initially I wanted to pair it with automapping to make some sort of soft shadow effect. But then I've realized that the total number of tiles on the screen in OHR is low and so I went for half-tiling blocks instead. Ideally it should be a combination of the two things. Maybe some clever tiling schem...
by lennyhome
Mon Aug 22, 2022 7:37 pm
Forum: Game Discussion
Topic: Dynamic lighting
Replies: 4
Views: 1374

Re: Dynamic lighting

Thank you very much for the GIF and the interest. The source code is with my compiler here: https://sourceforge.net/projects/snes9l/files/ohrrpgce-hsc.tar.gz/download In "hsc/misc/lighting.hss". My compiler uses C-like operators and a more C-like syntax but other than that it should be eas...
by lennyhome
Mon Aug 22, 2022 12:23 pm
Forum: Game Discussion
Topic: Dynamic lighting
Replies: 4
Views: 1374

Dynamic lighting

It's a proof of concept I wanted to make for a while. It does dynamic lighting with sub-tile precision. https://sourceforge.net/projects/snes9l/files/lighting.rpg/download It's very unoptimized and quite expensive to compute in scripting alone in real time but it's practical and it could also be use...
by lennyhome
Mon Aug 22, 2022 4:18 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161165

Re: OHRRPGCE feature requests/suggestions

to have an arbitrary number of conditionals It depends on the dependencies. Depends if a conditional is allowed to be conditioned by another conditional and in which order the conditionals should be conditioned. If you think of it as a physical system made of springs and pivots, then this happens: ...
by lennyhome
Sat Aug 20, 2022 12:18 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161165

Re: OHRRPGCE feature requests/suggestions

The reason I mentioned Prolog at all was that I thought some sort of "excel solver" could naturally be implemented in it. Because I read some tutorials that seemed to suggest it. That's not the case however.
by lennyhome
Sun Aug 14, 2022 11:59 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161165

Re: OHRRPGCE feature requests/suggestions

Haven't we had this conversation before? Everything already happened before. A while ago I've found this: https://linusakesson.net/dialog/index.php It's an odd tool that allows you to write Interactive Fiction in a Prolog-like language. The manual is very well written and the way he modernized the ...
by lennyhome
Sat Aug 13, 2022 11:52 am
Forum: Game Discussion
Topic: Slime Salad Game Design Discussion
Replies: 76
Views: 9226

Re: Slime Salad Game Design Discussion

We were talking about circle-circle collisions and how Pythagora's theorem is the metric by which one can determine if there is a collision and how deep it is. In this video by Inigo Quilez: https://www.youtube.com/watch?v=62-pRVZuS5c he explains how to modify Pythagora's theorem in such a way that ...
by lennyhome
Thu Aug 11, 2022 12:46 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161165

Re: OHRRPGCE feature requests/suggestions

I have a general solution: chained tags
Or, as some would call it, an Excel spreadsheet-style solver. I've never looked into those except for a week last year when I attempted to learn Prolog, but then quickly decided it wasn't for me.