Search found 64 matches
- Tue Sep 27, 2022 6:36 am
- Forum: Q&A Discussion
- Topic: Open a slice collection in one script and lose it on another one
- Replies: 6
- Views: 1153
Re: Open a slice collection in one script and lose it on another one
Thanks you very much. So basically I need to focus on while loop and how to mkae while loop inside another one :zombie: That's gonna be tough. I've downloaded the video and will follow your steps carefully. I may come back if I have problems calculating slice positions... I noticed that you posted a...
- Sun Sep 25, 2022 5:53 am
- Forum: Q&A Discussion
- Topic: Open a slice collection in one script and lose it on another one
- Replies: 6
- Views: 1153
Re: Open a slice collection in one script and lose it on another one
Thanks TMC for your answer on both on this forum and on the discord! Sorry for asking so many questions :angel: On discord I asked commands utilisation regarding to fake text box making for and my church script. This question is a bit different. It's about creating a menu (= made from a slice collec...
- Sun Sep 04, 2022 4:49 am
- Forum: Q&A Discussion
- Topic: Open a slice collection in one script and lose it on another one
- Replies: 6
- Views: 1153
Re: Open a slice collection in one script and lose it on another one
Thanks Feenicks for your answer!! My problems came from the confusion between free slice and clear string. I was using clear string, so indeed it couldn't make disappear my slice collection. After some checks, it appears that buffer problems what comes from when we want to append text on strings tho...
- Sat Sep 03, 2022 7:55 am
- Forum: Q&A Discussion
- Topic: Open a slice collection in one script and lose it on another one
- Replies: 6
- Views: 1153
Open a slice collection in one script and lose it on another one
Hello! It's good to be back after a year and a half without posting! I've donwloaded the lastest version and it was :kamina: super awesome! The progress made since the first versions of the engine more 10 years ago ais incredible! Among other things the number of NPCS you can put on a map compared t...
- Wed Apr 21, 2021 4:07 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
String update
Thanks for all your remarks as always TMC. Here is the script as it is: script, test 11, begin suspend player suspend npcs show text box (33) wait for text box variable (menu items, cursor, collection, selection, selected slice) collection := load slice collec...
- Fri Apr 16, 2021 4:35 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
I've added the and still nothing happens
I've added the lines and still nothing happens. When I press the space bar I leave the menu but when I press the arrows, nothing. The text which is the monster's name is not selected either.... That has to do with look up code in my slice tree. Where should I place menu items? Is there another slice...
- Wed Apr 14, 2021 5:42 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
Advice about look up codes
So I've tested the script and the problems are still there. When I press the down arrow selection doesn't change: the cursor doesn't move, the text color also doesn't change and when I press the arrow the text box indicate that it is always the first monster of the list which has been selected... It...
- Sun Apr 11, 2021 1:55 pm
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
As always thanks for your help: Script debugger said that slice child is invalid slice handle and that set text color is also a invalid. #------------------------------------------------------------------------------------------------------------------ script, test 11, begin suspend player suspend n...
- Fri Apr 09, 2021 12:21 pm
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
Problem with posting on the forum
Sorry There seems to have problems when I save my message. I'll edit this one when this problem will be solve. #---------------------------------------------------------------------------------------- So here is what I wanted to say. As always thanks TMC So I worked on my slice collection and I've a...
- Thu Apr 08, 2021 5:33 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
hanks! but now...
Thanks a lot James!. The while loop was suck indeed because of a missing wait (1) So now the script has no errors and launch correcty. :) The only problem left is cursor movement and detection. Here is what the menu look like https://www.mediafire.com/convkey/a133/pwm4t4lppu7a91i4g.jpg wait for key ...
- Wed Apr 07, 2021 8:50 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
Script test 11
Thnaks for all your remaks TMC! Here my script test11. As it a "embettered version" for my trunk menu script so it look a bit similar to the trunk menu script. Here it is define script (107, test 11, none) #----------------------------------------------------------------- s...
- Mon Mar 29, 2021 5:50 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
Spoonweaver said: looks like you only have 2 issues infinite while loop and trying to free slices that are already clear and don't exist. I see there's a few clear slice commands that don't have slice loading commands anywhere near them, on the second block of code. That's it! That's the problem. Th...
- Fri Mar 26, 2021 12:51 pm
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986
So anything strange in the script?
So does anybody see something strange in the script?
- Sat Mar 20, 2021 5:17 am
- Forum: Q&A Discussion
- Topic: Quit Game and set settings from script?
- Replies: 4
- Views: 1733
I also suggest you "reset game"
You can also use a command called reset game. The difference between reset game and game over is that reset game make reload the credit at the beginning and/or the into cutscene. The player still has to press esc to completely leave game.exe You could make like the one above and make it run after yo...
- Thu Mar 18, 2021 6:14 am
- Forum: Q&A Discussion
- Topic: How do I update dialogue through slice collection?
- Replies: 74
- Views: 14986