guo wrote:
Very cool! 3d models first? If these were drawn frame by frame you deserve a medal.
Yup, 3D models first. All in Blender. The goal was to have something usable coming straight out of the render without having to edit in an image manipulation program. Straight out of Blender, it clocks in at 16 frames, 13+1 colors. And I'm certainly crazy, but not crazy enough to attempt pixel-ing this monstrosity by hand, frame-by-frame, heh.
Spoonweaver wrote:
is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
Right now? No, the scale is way off and none of the movements are baked in. But it would be a simple matter to configure it for Unity. Right now the model is just sized/rigged for animation. Also, waaaay too many vertices for game stuff, but that's an easy fix.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
She Burns You from Moron Mission (based on Mi'La from Vikings of Midgard based on Mi'La from Sword of Jade)
Remeber: God made you special and he loves you very much. Bye!

















