@Phoenix: Looks so good! Getting a nice classic RPG vibe.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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Rise of the female gamers!
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Mammothstuds wrote:
Here's my sprite portfolio so far! Yes, it's still expanding
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
My pronouns are they/them
Ps. I love my wife
kylekrack wrote:
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
Mammothstuds wrote:
Here's my sprite portfolio so far! Yes, it's still expanding
These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
Thank you so much! I do too, believe me :/
Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game?
Cool!
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!
Holofox wrote:
Thats if I can get the code to extend the frames and size :v:
Cool!
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!








