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Liquid Metal Slime
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 PostFri Sep 15, 2017 7:34 am
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@Phoenix: Looks so good! Getting a nice classic RPG vibe.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Chemical Slime
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 PostSat Oct 07, 2017 6:02 am
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daysdevoured bynightmares crash-recovered 30024.gif
New enemy types for a game I'm working on.
Liquid Metal Slime
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 PostSat Oct 07, 2017 6:53 am
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Hm. Terrifying.
My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostWed Oct 18, 2017 12:57 pm
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beyondthedoor crash-recovered 0 crash-recovered 00001.png
beyondthedoor crash-recovered 0 crash-recovered 00002.png
Whoops I've started a new project

[shown one of these in the discord already, but putting stuff up in multiple places is how things are done nowadays right?]
https://twitter.com/ffeenixcks
Super Slime
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 PostWed Oct 18, 2017 1:36 pm
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That is a great palette. Did you make it yourself?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Liquid Metal King Slime
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 PostWed Oct 18, 2017 5:33 pm
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Those look great! What is it called?
Metal Slime
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 PostWed Oct 18, 2017 7:56 pm
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palettefull 8x.png
This is the palette I'm using. Lots of smaller [4-6 color] ramps, with a few larger ones.
beyondthedoor0000.png
Don't mistake this for actual progress.
Don't have a name for this project that's anything other than tentative yet. I'll figure one out eventually.
https://twitter.com/ffeenixcks
Chemical Slime
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 PostThu Oct 19, 2017 1:49 am
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That artwork, and that palette, is great.
Green and red character on green and red tiles and they appear distinct from each other. Very effective.
I personally think this is the best palette I have seen. It should be the default! Is it available for download?
Metal King Slime
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 PostThu Oct 19, 2017 4:07 am
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Very nice - I was impressed with how the floor tiles don't seem to repeat at all, almost every spot looks uniquely textured thanks to mixing different variants.

The tentative name is beyondthedoor_crash_recovered_0_crash_recovered_0? Terrifying.
Slime
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My protagonists walk about 
 PostMon Oct 30, 2017 8:27 pm
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20171030_182641.gif
 

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Thats if I can get the code to extend the frames and size V
Rise of the female gamers!
Red Slime
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 PostMon Nov 06, 2017 7:34 pm
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yapu.png
 

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Here's my sprite portfolio so far! Yes, it's still expanding
Liquid Metal Slime
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 PostMon Nov 06, 2017 7:59 pm
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Mammothstuds wrote:
Here's my sprite portfolio so far! Yes, it's still expanding

These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.
My pronouns are they/them
Ps. I love my wife
Red Slime
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 PostThu Nov 09, 2017 1:18 am
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kylekrack wrote:
Mammothstuds wrote:
Here's my sprite portfolio so far! Yes, it's still expanding

These are incredible! There's so much character in each one. The big sprites are so good! They're just so clean and visually appealing. The shadows are really well done, in both color and placement. Oh man, and that guy in the purple robe, about 4 sprites down and 2 right, his robes have folds near the bottom. It's so great. I really look forward to seeing these sprites in action.


Thank you so much! I do too, believe me :/
Metal Slime
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 PostThu Nov 09, 2017 2:04 am
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Dude. Your sprite work has developed impressively. These are pretty amazing.
Metal King Slime
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Re: My protagonists walk about 
 PostThu Nov 09, 2017 3:43 pm
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Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game?

Holofox wrote:
Thats if I can get the code to extend the frames and size :v:

Cool!
I count that that workabout is about 24x64. The walktall script only allows 24x32-sized walkabouts, although in the near future the engine will support other sizes; so you'll probably want to wait for that.
Such large walkabouts may mean you want to set the game's resolution to higher than 320x200 (it's currently a hidden option). I was going to say that using large walkabout would be mismatched with the tile size, which is 20x20, because two walksabouts next to each other would overlap. But 24 pixels wide might be just barely OK. I'd like to see how that looks in a game!
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