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Liquid Metal Slime
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 PostWed Nov 05, 2014 4:46 am
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Wow, I love this style. The simplistic nature is really impressive because it still has a lot to offer by way of graphics. It reminds me of Mother 3 a bit.
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Metal Slime
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 PostThu Nov 06, 2014 10:48 am
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kylekrack wrote:
SparElric wrote:

Working on portraits! I may move the textbox down a bit though. So you can still see the walkabouts.


Are you sure you don't want to just switch the text box and the portrait? That uses the space onscreen pretty efficiently, unless you're going for a certain style.

I was going for a certain style, yeah.
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostFri Nov 07, 2014 3:39 pm
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Was bored, so spent a bit of time working on this:



Prolly not going to use it anywhere, just felt like making something cyberpunk-y. Could use a bit more work, but oh well. If I ever decide to do something more with it, I'll fix it up more.
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Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Blubber Bloat
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 PostFri Nov 07, 2014 4:04 pm
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seeeecret character? or easter egg.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Slime Knight
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 PostSat Nov 08, 2014 6:23 am
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BMR wrote:


This is really cool. It has the look of '3-d model converted to low res' from older computer games. Like Planescape:Torment or Starcraft. Somehow more nostalgic than more typical pixel art, maybe because that's had such a resurgence lately.
Slime Knight
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 PostSat Nov 08, 2014 2:49 pm
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shakeyair wrote:
BMR wrote:


This is really cool. It has the look of '3-d model converted to low res' from older computer games. Like Planescape:Torment or Starcraft. Somehow more nostalgic than more typical pixel art, maybe because that's had such a resurgence lately.


Oh man, This is great! it really takes me back to the days of pre-rendered 3D (almost) graphics. The subject looks like he came straight from a Cyber-Punk adventure game. Good stuff.
Slime Knight
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 PostMon Nov 10, 2014 1:16 am
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Things are getting interesting...



Edit: I think I will change the Shadow direction, it's blocking the view of important graphical clues for the player.
"I can't buy food with glory"
Metal Slime
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 PostMon Nov 10, 2014 3:22 am
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Yeaaahhh, at that viewing angle, having shadows obscuring the front of things (in other words, what the player is primarily seeing) is not the best choice...
Liquid Metal King Slime
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 PostTue Nov 11, 2014 5:02 pm
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Super Slime
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 PostTue Nov 11, 2014 6:47 pm
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Wow, that's a huge improvement over the first game. I love the visual contrast between foreground and background, and those tree trunks are great, too.
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Liquid Metal King Slime
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 PostTue Nov 11, 2014 8:03 pm
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Tim-Tim20001.png
The looks aren't the only improvements.

I went through a lot of different variations of scripts for jumping, climbing, and general animation before I settled on one I felt was good enough. (though I guess that's more hype than graphics.)
Metal Slime
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 PostWed Nov 12, 2014 5:11 am
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Looking nice! V
"One can never improve enough nor should one stop trying to improve."
Slime Knight
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 PostThu Nov 13, 2014 3:05 am
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shack1.png
Working on the home of a Murderous character with a fondness for old fashioned gaming. Lights flicker, and TV static is animated.

Still tweaking the layout, window placements, etc
 
 PostWed Nov 19, 2014 7:16 am
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Screen shot 2014-11-19 at 1.05.37 AM.png
Just started messing with OHR last night. What you see is what you get, so far. This is going to be a test game so I can learn OHR before starting on my more ambitious project. Of course, if I come up with any cool ideas during the process, they may very well be recycled into the final game. Right now my art still lacks a certain... polish.

Feedback and pointers always appreciated. I'm a novice, but I'm trying to figure out how to do this well.
Cody Gaisser
Liquid Metal Slime
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 PostWed Nov 19, 2014 3:13 pm
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I'm gonna be honest, the art looks pretty darn good the way it is. I think the point here is that there's no definite difference between good and bad art, only different styles. If you feel it's not good enough, then by all means, make it more polished, but I've seen published games that aren't even that nice looking. I'd say you're on the right track, but then again, I'm not much of an artist myself.
My pronouns are they/them
Ps. I love my wife
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