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Liquid Metal Slime
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 PostTue Aug 19, 2014 11:08 pm
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Here's some more progress. For the sake of not taking up a lot of space, I'm only posting one of my screenshots. The rest can be found in my latest blog post.


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
King Slime
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 PostWed Aug 20, 2014 1:15 am
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Sandwalker.png
I can't even
Metal Slime
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 PostWed Aug 20, 2014 2:19 am
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theonewithharpiesinit0008.png
What? Wings that don't replace arms? In our harpy tower?
Metal King Slime
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 PostFri Aug 29, 2014 4:24 pm
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Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Liquid Metal King Slime
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 PostFri Aug 29, 2014 4:32 pm
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That is awesome! I love the time-lapse
Blubber Bloat
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 PostFri Aug 29, 2014 7:07 pm
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just a wee bit of improvement. just...just a little. Like, a lot of a little. Many much, some would say.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostFri Aug 29, 2014 9:08 pm
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That looks downright amazing!
Metal King Slime
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 PostSat Aug 30, 2014 12:19 am
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It looks great. But I have to warn you that you're using a very dark palette, so much of the form isn't visible without turning my monitor contrast up. It's not that it looks bad due to that, just that I think it looks better when I can actually see more of it.
Metal King Slime
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 PostSat Aug 30, 2014 1:30 am
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I shall remedy that then. Been thinking of tweaking that master palette a bit more, actually.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Liquid Metal Slime
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 PostWed Sep 03, 2014 7:31 pm
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Video of my now imported graphics: https://www.youtube.com/watch?v=CZNkdf-tJMA
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostThu Sep 04, 2014 1:51 am
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Neat! Are the "overlays" also done with backdrops? How many layers of backdrops do you have in total? (I thought that there was going to be parallax?)

I can't remember whether I've already made this suggestion, but I suggest increasing the horizontal speed of the heroes as they jump across the gaps; I think that would look more realistic.
Liquid Metal King Slime
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 PostThu Sep 04, 2014 2:29 pm
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I love how that looks, shea!

The animations are great, and the maptiles have a cool organic feeling to them
Liquid Metal Slime
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 PostThu Sep 04, 2014 10:48 pm
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@TMC: The overlay mapping is done with backdrops as well. I only have 2 layers of backdrops in total which are:
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)

This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.

@Bob: Thank you.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Slime Knight
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 PostFri Sep 05, 2014 7:57 am
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This stuff isn't for an OHR-Based project, but some stuff I've been working on regardless!





^-- This is a WIP of the Left / Right running anim for the above character.




Blubber Bloat
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 PostFri Sep 05, 2014 1:26 pm
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cool Surprised
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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