@TMC: The overlay mapping is done with backdrops as well. I only have 2 layers of backdrops in total which are:
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)
This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.
@Bob: Thank you.
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