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Metal Slime
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 PostWed Jul 30, 2014 10:01 am
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I'm digging the cartoony feel. Very nice!
"One can never improve enough nor should one stop trying to improve."
Liquid Metal Slime
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 PostThu Jul 31, 2014 6:19 am
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I just posted this as a template for LogHeckTec to use for drawing battle scenes, so I thought I'd share it here too. I admit its not perfect since I drew it in a few minutes but anyone may use it as a starting point nonetheless. See the original post for advice on using it.


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostThu Jul 31, 2014 6:21 am
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@Foxley: Those are great! Love the style. Why aren't you in the pixel art book? These would be perfect...
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Blubber Bloat
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 PostThu Jul 31, 2014 2:16 pm
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sheamkennedy wrote:
I just posted this as a template for LogHeckTec to use for drawing battle scenes, so I thought I'd share it here too. I admit its not perfect since I drew it in a few minutes but anyone may use it as a starting point nonetheless. See the original post for advice on using it.



Pretty nice diagram template blueprint thing
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostFri Aug 01, 2014 2:12 am
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sheamkennedy wrote:
@Foxley: Those are great! Love the style. Why aren't you in the pixel art book? These would be perfect...


Haha, thanks!

Is there a deadline for that, or can things be added later? I'm just so damn busy/stressed that I've barely been able to work on my HOTOHR deadlined game, and I feel like I'm really out of practice with spriting. I think I could do something better if I worked up to it.
Metal Slime
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 PostFri Aug 01, 2014 2:11 pm
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sheamkennedy wrote:
I just posted this as a template for LogHeckTec to use for drawing battle scenes, so I thought I'd share it here too. I admit its not perfect since I drew it in a few minutes but anyone may use it as a starting point nonetheless. See the original post for advice on using it.


Handy. Smile
"One can never improve enough nor should one stop trying to improve."
Liquid Metal Slime
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 PostFri Aug 01, 2014 2:17 pm
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Foxley wrote:
Is there a deadline for that, or can things be added later? I'm just so damn busy/stressed that I've barely been able to work on my HOTOHR deadlined game, and I feel like I'm really out of practice with spriting. I think I could do something better if I worked up to it.


The deadline is basically by next week, but I would accept late submissions for as long as the book takes me to put together. I'm aiming for the end of this month, so some time before then is fine, the sooner the better of course. I am in need of a bit more art, even if you just did 1 or 2 pieces of art, that would be great. And it can be art that you've previously made, so no need to stress on making new stuff if you don't want to.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostFri Aug 01, 2014 3:29 pm
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Here's what I've been working on graphics wise:

⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Aug 01, 2014 4:07 pm
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Looks good so far!

My own pixelated project:

Myradi, from my crap-tastic game, Pearl Tear.

Considering the battle sprites from that game are basically the walkabouts, I think this is quite an upgrade.

C+C welcome! Smile
"One can never improve enough nor should one stop trying to improve."
Liquid Metal Slime
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 PostSat Aug 02, 2014 4:44 am
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I like it!

My battle sprites in my game are basically my walkabouts with their hands raised up to a guard position. I actually think I prefer games where you look the same size in battle as you do in the rest of the game. It's good because it allows you to make enemies look massive in proportion the the hero, without taking up the whole screen.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostSat Aug 02, 2014 5:31 am
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sheamkennedy wrote:
I like it!

Thank you. Smile
"One can never improve enough nor should one stop trying to improve."
Metal Slime
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 PostWed Aug 06, 2014 1:55 am
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Another hero walktall set done. This one took me quite a bit longer, but I think I learned quite a bit as I went along.

Liquid Metal Slime
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 PostWed Aug 06, 2014 2:12 am
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Foxley wrote:
Another hero walktall set done. This one took me quite a bit longer, but I think I learned quite a bit as I went along.



Oh yeah! I like the shading and colour choices. Very good.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostMon Aug 11, 2014 7:20 pm
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Batman Joker Mode Nightmare photo Batman0001_zps0e830827.png

Joker and Harley take on the Joker's nightmare in the form of an evil shadowy Batman!
Check out Red Triangle Games!
Liquid Metal Slime
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 PostTue Aug 12, 2014 3:57 pm
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A very epic battle! So is the red-monochrome effect supposed to represent Joker's nightmare realm, or is there some other reason for this?
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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