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Metal King Slime
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 PostWed Jul 16, 2014 7:38 am
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Devian Tart is a gay porn-star and he successfully sued "that website for Sonic and Furry shit" for defamation/copyright infringement. He's a super talented guy, I think it was a good move for him.
Metal Slime
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 PostWed Jul 16, 2014 11:01 am
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Gizmog wrote:
Devian Tart is a slimetastic porn-star and he successfully sued "that website for Sonic and Furry slime" for defamation/copyright infringement. He's a super talented guy, I think it was a good move for him.

Hahahahaha! Well said! XD
"One can never improve enough nor should one stop trying to improve."
Liquid Metal Slime
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 PostThu Jul 17, 2014 9:40 pm
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Here's a little taste of what I've got made for my battle backdrop. Suggestions?

Also check out my site, I've done a lot of revamping and now a bunch of the links and pages actually work properly:

http://studio--momo.blogspot.ca/
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Jul 18, 2014 12:33 am
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Holy crap, that battle backdrop. The foreground silhouette of the machinery is blowing my mind right now.
Liquid Metal Slime
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 PostFri Jul 18, 2014 5:54 am
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Foxley wrote:
Holy crap, that battle backdrop. The foreground silhouette of the machinery is blowing my mind right now.


Thanks, glad you like it. It's definitely a mix between inspirations from Yoshitaka Amano, and Hayao Miyazaki's Castle in the Sky.

It was actually pretty easy to do since it's only two colours. Just piece together some circles, triangles, and rectangles of different sizes. Then take a lighter colour and outline some of them, draw some rectangles on the circular parts, trace out where you imagine the lines to drift off to, draw in mechanical bits like: pipes, nuts & bolts, and vents, and don't over clutter it with detail (less is more, especially since it is meant to be a simple foreground image.)

I drew most of it as large enemy sprites so the foreground machinery could overlay the attack animations and such. I had to of course do some of it as part of the backdrop since the enemies cannot be place flush with the bottom screen edge.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostFri Jul 18, 2014 7:05 am
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That's part of why it's blowing my mind, it's so simple but has a really great spatial effect on the scenery.
Liquid Metal Slime
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 PostFri Jul 18, 2014 2:46 pm
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Also another trick to creating space for those whom want to do something of their own, is to make the foreground as a dark-shade, the midground as a medium-shade, and the background as a light-shade. This is because in most natural situations when you view scenery, the further something is from you, the lighter it appears on the landscape.

I hope to do all my battle screens similar to this. Perhaps in some parts of the game I will animate the foreground too.

I've got a lot of good plans for foreground imagery like: pillars, bushes, smoke, rubble,... the possibilities are endless. I even considered that someone may be able to create a cheering crowd in the foreground such that it looks like you're in a colosseum or something...
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal Slime
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 PostSat Jul 19, 2014 1:34 am
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Looks great! V
"One can never improve enough nor should one stop trying to improve."
Meat, Cheese, and Silicon
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 PostSat Jul 19, 2014 4:39 am
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Okay. Here's some random sprites that I dug up. I know they don't come at all close to most of the stuff displayed here, but I'm posting them anyways.

I still can't figure this one out, but his name is Sklitherskloth:



For these I was going for a kind of a minimalism feel. They are all 16x16:


Sent from my iPhone
Liquid Metal Slime
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 PostSat Jul 19, 2014 2:18 pm
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The minimal ones look great! You should do a game like that!
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Meat, Cheese, and Silicon
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 PostSun Jul 20, 2014 3:17 am
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sheamkennedy wrote:
The minimal ones look great! You should do a game like that!


Thanks! I already am, actually. It's a platformer shooter called Cosmonaut. If you want to check it out, I'm releasing the demo. It's already on Game Jolt and it's about to be here.
Sent from my iPhone
Metal Slime
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 PostWed Jul 30, 2014 2:30 am
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A sprite set and a large (medium enemy 50x50) plot related NPC I've been working on lately.






I did magnify them by 3x and 4x respectively. I think I'm gradually getting the hang of spriting again, it's just been pretty slow to start out.
Blubber Bloat
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 PostWed Jul 30, 2014 4:36 am
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King K. Rool in his early days.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostWed Jul 30, 2014 5:24 am
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Nice sprites! I think I'll refer back to those as examples of effective shading style. When I try to shade something I usually get carried away.
Metal Slime
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 PostWed Jul 30, 2014 5:36 am
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TMC wrote:
Nice sprites! I think I'll refer back to those as examples of effective shading style. When I try to shade something I usually get carried away.


Thanks! A couple things I'm trying out is using 3-5 shades for large surface area colors (the dragon king is mostly green; has 5 shades of green accordingly) and only 2 for smaller details, and also mixing up palette ramps. The dog soldier's chain mail's darkest shade is actually a very dark desaturated brown-ish, then the lighter shades are from the usual gray ramp.
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