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Metal Slime
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 PostMon May 12, 2014 3:39 pm
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Even if there's no chance of me having something done for that challenging games contest, I still want to get somewhere with this harpy game.
So...
Blubber Bloat
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 PostMon May 12, 2014 4:14 pm
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question: will there be anyone playing the harp
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
King Slime
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 PostThu May 29, 2014 3:25 am
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@^ Speaking of harps

Blubber Bloat
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 PostThu May 29, 2014 3:41 am
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10/10, best harpy
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostThu Jun 05, 2014 11:33 am
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I am so sorry for this Zombie
To friends long gone, and those I've yet to meet - thank you.
Metal King Slime
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 PostFri Jun 06, 2014 2:37 am
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Spiffy!


Enjoying walktall?
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal Slime
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 PostFri Jun 06, 2014 10:19 am
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Because Kirby. 100-400 zooms. 100% custom.

"One can never improve enough nor should one stop trying to improve."
Blubber Bloat
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 PostFri Jun 06, 2014 1:46 pm
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kirby looks like he's seen some stuff
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal Slime
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 PostTue Jun 10, 2014 9:50 am
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KezefWalktall.png
How Ominous!
BMR wrote:
Spiffy!

Enjoying walktall?


There's a few things about it that make it a bit harder to work with then the usual 20x20 sprites, but in-action they just look SOOOO much better!

The two biggest hurdles are of course keeping track of where overhead tiles are, and having to make sure that part of the sprites don't decide to clip through them. I've also noticed that shops in particular will revert the player's sprite back to the 20x20 version UNLESS the script is run right after exiting the shop. It's a SMALL inconvenience, but nothing especially serious!
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal King Slime
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 PostTue Jun 10, 2014 2:16 pm
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Are you... are you converting all of Vikings to use walktall??

That would be exciting and wonderful... but probably rather bad for the default example game being packaged with the engine... but also exciting and wonderful... but also bad.... and wonderful.... and bad...
Metal Slime
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 PostTue Jun 10, 2014 7:49 pm
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MMmmmmmmmmmmmaybe in 2016. Devil

The main problem with using WalkTall with Vikings would be converting 251 walkabout sprites over to the larger more detailed character size. It'd be AMAZING to look at, but also time consuming. And then I'd have to go back and change around door sizes, bed positions, and a whole bunch of other things to make them look stylistically similar to their newer bretheren.

The old 200X sprites and tiles especially don't really look as great as my current spritework anyway. At some point it might be possible to go back and revamp the ENTIRE game, but not in the near future.
To friends long gone, and those I've yet to meet - thank you.
Liquid Metal King Slime
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 PostTue Jun 10, 2014 8:07 pm
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Ah, now that I understand you are walktalling Meh, I feel relived... relieved and still delighted :)
Metal Slime
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 PostWed Jun 11, 2014 4:08 pm
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Meowskivich wrote:
kirby looks like he's seen some stuff

He's seen ALL of the things! Surprised
"One can never improve enough nor should one stop trying to improve."
Liquid Metal Slime
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 PostThu Jun 12, 2014 3:57 pm
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The other day I made a thread about starting a pixel art book. I have a suspicion that the majority of people wanting to take part are residing in this thread, so if you're in interested in contributing follow this link:

http://www.slimesalad.com/forum/viewtopic.php?t=6180
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Metal King Slime
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 PostFri Jun 13, 2014 3:46 pm
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Old portrait on the left, all-new portrait on the right.




Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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