Only 9 colors, yet so much detail! Awesome!
"One can never improve enough nor should one stop trying to improve."
That sprite is stunning, Val.
Cornbread Chemist
Cornbread Chemist
HTML5 port of Do You Want to Be a Hero?
You can give it a try if you like, but only walking is implemented so far -- no battles or dialogue.
Among the advantages of porting the game versus continuing to work on the OHR version: map definition is much simpler. No need to worry about putting the tiles in the right configuration; just put in the shape of the landmass and let the engine decide which tile is appropriate for that spot. You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mogri wrote:
You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.
Hmm I suppose that does make some things easier. Offsetting a map layer takes a one line script, but it would be nice to have it as a built in feature. There would be various things to update. Minimap renderer, map editor cursor-related stuff, possibly in-game map edges... All in all doesn't seem terribly worth the effort right now...
Quote:
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE 

Haven't we all?
Bob the Hamster wrote:
I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
Awesome! You totally went with the Ghost Orchid thing I mentioned, or you just happened to do it on your own. Either way its a nice tribute to the movie Adaptation. The character should say some witty line referring to the movie after the boss is defeated, although I can't think of anything good that stands out.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
This week has been an absolute headache attempting to mix my 3d and 2d styles without them clashing. I finally figured it out. If I place 2d images in the background and foreground, leaving the midground for the map, things some how work!
Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
The return of Chickenlip!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x



