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Metal Slime
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 PostWed Mar 26, 2014 7:38 am
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Only 9 colors, yet so much detail! Awesome!
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
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 PostWed Mar 26, 2014 9:16 am
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Wow!
Liquid Metal King Slime
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 PostWed Mar 26, 2014 6:23 pm
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yet another piece of art amazement vladimanner. but when are we going to play this game?
Spoonweaver needs game badly.
Slime Knight
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 PostWed Mar 26, 2014 6:35 pm
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I dunno, I don't really have any game in mind.

Maybe I need to start doing spritework for other peoples' games.
Liquid Metal Slime
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 PostWed Mar 26, 2014 6:38 pm
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That sprite is stunning, Val.
Cornbread Chemist
Liquid Metal King Slime
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 PostWed Mar 26, 2014 6:42 pm
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Yes, but make sure you actually join up with someone good. I'd offwer to join forces but I don't really have any projects that I need graphics for. (Besides I guess Technofunk Shipotron, but I'm not sure I'd get many takers on that one.)
Liquid Metal King Slime
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 PostWed Mar 26, 2014 8:30 pm
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Valigarmander wrote:
I dunno, I don't really have any game in mind.

Maybe I need to start doing spritework for other peoples' games.


How are you with animating flower monsters? ;)
Super Slime
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 PostWed Mar 26, 2014 11:36 pm
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HTML5 port of Do You Want to Be a Hero?

You can give it a try if you like, but only walking is implemented so far -- no battles or dialogue.

Among the advantages of porting the game versus continuing to work on the OHR version: map definition is much simpler. No need to worry about putting the tiles in the right configuration; just put in the shape of the landmass and let the engine decide which tile is appropriate for that spot. You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.

I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE V
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Metal Slime
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 PostSat Mar 29, 2014 3:53 am
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BIRDS V
To friends long gone, and those I've yet to meet - thank you.
Metal King Slime
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 PostSun Mar 30, 2014 8:12 am
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Mogri wrote:
You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more natural look compared to the original.


Hmm I suppose that does make some things easier. Offsetting a map layer takes a one line script, but it would be nice to have it as a built in feature. There would be various things to update. Minimap renderer, map editor cursor-related stuff, possibly in-game map edges... All in all doesn't seem terribly worth the effort right now...

Quote:
I would be lying if I said I didn't consider making an HTML5 version of GAME.EXE V


Haven't we all?
Liquid Metal King Slime
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 PostTue Apr 01, 2014 2:28 am
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Liquid Metal Slime
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 PostTue Apr 01, 2014 6:12 am
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Bob the Hamster wrote:


I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.


Awesome! You totally went with the Ghost Orchid thing I mentioned, or you just happened to do it on your own. Either way its a nice tribute to the movie Adaptation. The character should say some witty line referring to the movie after the boss is defeated, although I can't think of anything good that stands out.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostTue Apr 01, 2014 6:19 am
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This week has been an absolute headache attempting to mix my 3d and 2d styles without them clashing. I finally figured it out. If I place 2d images in the background and foreground, leaving the midground for the map, things some how work!

Here's an example, I got lot's done tonight. It may be hard to see but the foreground uses black, while the sky is an off-black. I threw in some stars too but not for the entire background yet.


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal Slime
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 PostWed Apr 02, 2014 5:40 pm
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This may be the most terrifying thing I've ever drawn.


Cornbread Chemist
Blubber Bloat
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 PostWed Apr 02, 2014 5:58 pm
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The return of Chickenlip!
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
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