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Blubber Bloat
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 PostFri Mar 14, 2014 4:38 am
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sounds to me that cameleons have powers like that of Tengus from Shiren the Wanderer or Ditto from the more popular Mystery Dungeon series.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Super Slime
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 PostFri Mar 14, 2014 3:27 pm
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Bob the Hamster wrote:
I believe I found another bug. I got to the 3rd floor as a Rogue. I ate some chameleon meat. I shapeshifted into an Emu, and then a little while later I shapeshifted into an Imp, and then within just 2 or 3 turns it said that I returned to my original form and the "Shapeshifting" status was gone, but I remained and Imp rather than going back to being a Rogue

Then a Shade killed me like 5 turns after that Smile

Oh, this is just a messaging mistake. The "un-eat" message for chameleons should be changed. Thanks!

There are now stairs indicators on the map, making it a little harder to get lost.
Mega Tact v1.1
Super Penguin Chef
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Liquid Metal King Slime
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 PostMon Mar 17, 2014 10:29 pm
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I noticed that if I play Succession for a while, my Firefox CPU usage grows until one of my CPUs is churning at a steady 100%

As soon as I switch to another tab, CPU goes back to normal, and it spikes back to 100% when I return to the Succession tab.
Super Slime
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 PostMon Mar 17, 2014 11:39 pm
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Bob the Hamster wrote:
I noticed that if I play Succession for a while, my Firefox CPU usage grows until one of my CPUs is churning at a steady 100%

As soon as I switch to another tab, CPU goes back to normal, and it spikes back to 100% when I return to the Succession tab.


That's odd; Succession has no background processing. The game should be inert until you click something.

I've noticed a sizeable lag in the lower dungeon levels, probably because I did almost no optimization in the pathfinding, but I've never experienced a CPU spike.
Mega Tact v1.1
Super Penguin Chef
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Liquid Metal King Slime
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 PostTue Mar 18, 2014 1:44 am
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I tested it in Chromium browser too, and the gradual increase of CPU usage climbs there too, although maybe not as fast as with Firefox.

It isn't just when I am clicking and doing things. it is continuous, as long as the tab is focused.
Super Slime
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 PostTue Mar 18, 2014 2:11 am
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I started playing at around 11% CPU. After playing for about 20 minutes, I checked and it was still right around 11% CPU. It could be an OS-specific problem, I guess.
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 PostSat Mar 22, 2014 5:05 pm
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I am almost finished with the first boss of Vorpal Florist. Here is another timelapse of sprite-art with some gameplay footage at the end.
Metal King Slime
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 PostSun Mar 23, 2014 5:35 am
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Wow! Very neat. Is there any benefit to hitting the main body of the boss rather than the flower? It seemed like all parts of it could be damaged, although the flower is held in front like a shield.
Blubber Bloat
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 PostSun Mar 23, 2014 4:54 pm
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Looks pretty good. I may have to use some o' dem drawing techs you demonstrated in the vid
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostSun Mar 23, 2014 4:54 pm
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The flower is the only weak-point. The HP is actually housed in the abdomen, but you can't damage that part directly.
Liquid Metal Slime
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 PostSun Mar 23, 2014 6:23 pm
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Really nice, James!
Cornbread Chemist
Metal Slime
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 PostMon Mar 24, 2014 3:47 pm
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I love these videos you post James! They're such a delight to watch!
"One can never improve enough nor should one stop trying to improve."
Slime Knight
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 PostTue Mar 25, 2014 11:32 pm
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I didn't actually make this for OHR, I did it for fun and for practice. Though it only uses nine colors, so theoretically it could work just fine in an OHR game.
Blubber Bloat
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 PostWed Mar 26, 2014 12:09 am
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Oh, hi Cera. How's Littlefoot?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostWed Mar 26, 2014 12:35 am
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Beautiful!
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