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Blubber Bloat
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 PostSat Feb 08, 2014 3:59 pm
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BMR wrote:
Been practicing my pixel-ing again.




This dude still needs a lot of work before I consider him done. Particularly the face. The left arm needs a bit more definition and clearing up as well. And some parts are way too sharp.

Cuz he's a lumberjack, and that's okay...
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Metal King Slime
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 PostSat Feb 08, 2014 4:24 pm
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Meowskivich wrote:
Cuz he's a lumberjack, and that's okay...


Well, it's true that he does sleep all night and he works all day.

And because of that, he lost quite a bit of that vibrant green in his flesh and he sprouted horns. His left bicep also got a bit better defined, as did his fists.


Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
King Slime
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 PostSat Feb 08, 2014 4:37 pm
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Quote:
he does sleep all night and he works all day.


For some reason I think you meant for that to be reversed.
Liquid Metal King Slime
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 PostSun Feb 09, 2014 12:42 am
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That is great, BMR! I actually really like both versions
Metal King Slime
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 PostSun Feb 09, 2014 8:10 am
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It's a werewolf!



The fur still needs some fixing though, and not quite sure if the blood splatters work as well as I hoped.



EDIT: Well, I didn't fix up the fur as I wanted to. Instead, I decided to try my hand at animation.

Behold my first ever attempt at animating a sprite longer than 3 frames:



And yes, I notice the sudden jump near the pelvis area. Only noticed it after uploading though. Also, the tail is rather erratic, it'll need quite a lot of fixing if I decide to perfect this instead of moving on to something else.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Blubber Bloat
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 PostSun Feb 09, 2014 6:27 pm
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Looks cool, and more like a dragon man to me.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
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 PostSun Feb 09, 2014 6:42 pm
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Honestly BMR, your graphics are getting more and more amazing. Keep it up. IF you want some nit-picking feedback:
The hand looks messed up, or mangled. Doublely so in the animated one. I think you need to have a more defined thumb, and a better overall thumb position.
I think meow's dragon comment only reallt stems from the lack of defined ears and nose. It's not really a flaw, as it seems more like a design choice to me.
King Slime
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 PostMon Feb 10, 2014 12:13 am
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Shame that the OHR doesn't support animated enemies, because that wolfman is awesome. I was trying to imagine a workaround this by using transmogrification, but eventually gave up that thought process.
Metal King Slime
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 PostMon Feb 10, 2014 12:36 am
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Animated background might work, but might also look kinda cheesy.
Liquid Metal King Slime
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 PostMon Feb 10, 2014 1:38 am
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That is awesome!
King Slime
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 PostMon Feb 10, 2014 3:14 am
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Quote:
Animated background might work, but might also look kinda cheesy.


I always considered that, but what would you do for a death animation?
Liquid Metal King Slime
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 PostMon Feb 10, 2014 4:26 am
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Master K wrote:
Quote:
Animated background might work, but might also look kinda cheesy.


I always considered that, but what would you do for a death animation?


Spawn an enemy over the animated monster that looks like the background without the animated monster.
Red Slime
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 PostMon Feb 10, 2014 7:43 pm
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I made this title screen. While it looks a bit different when viewed in-game, I like how it turned out. (I'm definitely using Paint.net for the simpler stuff like this.)

To prevent double-posting, I will leave this enemy graphic here for you to gawk at and question its existence. [img]http://i161.photobucket.com/albums/t202/Kris_Knox/Drakenmoorsmallenemy0_zpsa07dd000.png?t=1392093288[/img]

He's a pirate.

EDIT: Screw it. I'm not messing around with the stupid image thing while it's not working for me properly.
Too tired to deal with it.
May the Moon light your path, and the Shadows hide you from your prey.

Posgagen urzefa Posyosriig ahgesqizeur genyouldr Jiikyouldr, gariigig urzefa Sazegaigyouldsa zegesigfe genyould fr'yopos genyouldr jiikrfagen.
Metal King Slime
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 PostTue Feb 11, 2014 8:30 am
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Use the link icon at the top of the photobucket page to get a direct link to an image for embedding:



The upper body is good, but I suggest copying it into a larger enemy sprite size to create more room for the legs.
Liquid Metal Slime
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 PostTue Feb 11, 2014 1:55 pm
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Diretooth wrote:



Awesome. The gradient style makes me think of Final Fantasy.
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