Post new topic    
Page «  1, 2, 3 ... 36, 37, 38 ... 107, 108, 109  »
Blubber Bloat
Send private message
 
 PostFri Nov 29, 2013 3:34 pm
Send private message Reply with quote
SparElric wrote:
Okay.


I am still working on making the damn grass tile NOT look tiled/airbrushy. X_X

there's a tutorial on that around here somewhere, but much luck to you. I'm no bob ross with grass either. but hey, it looks better than some of my stuff I've tried (keyword) to make before.

edit: and that rock is amazing. The flowers are cool too. But to quote Donkey, "I like that boulder. That is a nice boulder."
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
Send private message
 
 PostSat Nov 30, 2013 2:01 am
Send private message Reply with quote

free to use

For grass, I offer up 3 techniques that anyone should be able to use successfully.

1. Make a plain green tile. Then make another plain green tile, but on this tile draw a small tuft of grass. Then fill the area you wish to be grass with the green tile and go around scattering the tuft tile in the plain green.

2. A simple checker pattern of 2 different greens can make for a fairly nice looking grass.

3. The simple airbrush method. First, start with a plain green tile. Then take another shade of green and air brush lightly all over the tile. Then do this again with another shade of green, preferably one that is fairly close tot he other 2.
Next, select the pencil tool and go in and break up the large clumps by painting in with the original green color so that only 1 pixel of each of the secondary airbrushed green colors are touching.
In order break up the tiled look, don't waste time making more than 1 tile. Simply take the tile you already made, copy it, then turn the copy 90 degrees. Do this for each possible direction and suddenly you have a select of 4 possible grass tiles.



Also, on a brief and slightly different note. One should avoid neon greens for grass. Background tiles should try to be darker and less bright than the characters, npcs, and objects in a game so the player's focus goes straight to what matters.

Hope this all helps, and as I stated above, feel free to simply use these grass tiles I posted here. The picture is already in OHR tilemap format, so help yourself.
Metal Slime
Send private message
 
 PostSat Nov 30, 2013 3:07 am
Send private message Reply with quote
Blubber Bloat
Send private message
 
 PostSat Nov 30, 2013 3:15 am
Send private message Reply with quote
Pheonix wrote:


I have no emoticon to display my simultaneous amazement, jealousy, and curiosity. I shall use this frog to display it.

dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal King Slime
Send private message
 
 PostSat Nov 30, 2013 3:49 am
Send private message Reply with quote
Dang, Phoenix! Those are some nice maptiles. Also i have said it before, but your hero sprite is great!
Metal Slime
Send private message
 
 PostSun Dec 01, 2013 7:44 am
Send private message Reply with quote
Meowskivich wrote:
there's a tutorial on that around here somewhere, but much luck to you. I'm no bob ross with grass either. but hey, it looks better than some of my stuff I've tried (keyword) to make before.

edit: and that rock is amazing. The flowers are cool too. But to quote Donkey, "I like that boulder. That is a nice boulder."

Glad you like the rock. XD
Spoonweaver wrote:

free to use

For grass, I offer up 3 techniques that anyone should be able to use successfully.

1. Make a plain green tile. Then make another plain green tile, but on this tile draw a small tuft of grass. Then fill the area you wish to be grass with the green tile and go around scattering the tuft tile in the plain green.

2. A simple checker pattern of 2 different greens can make for a fairly nice looking grass.

3. The simple airbrush method. First, start with a plain green tile. Then take another shade of green and air brush lightly all over the tile. Then do this again with another shade of green, preferably one that is fairly close tot he other 2.
Next, select the pencil tool and go in and break up the large clumps by painting in with the original green color so that only 1 pixel of each of the secondary airbrushed green colors are touching.
In order break up the tiled look, don't waste time making more than 1 tile. Simply take the tile you already made, copy it, then turn the copy 90 degrees. Do this for each possible direction and suddenly you have a select of 4 possible grass tiles.



Also, on a brief and slightly different note. One should avoid neon greens for grass. Background tiles should try to be darker and less bright than the characters, npcs, and objects in a game so the player's focus goes straight to what matters.

Hope this all helps, and as I stated above, feel free to simply use these grass tiles I posted here. The picture is already in OHR tilemap format, so help yourself.

HOORAY!!! Thank you so much!!! V
"One can never improve enough nor should one stop trying to improve."
Metal King Slime
Send private message
 
 PostMon Dec 02, 2013 12:48 pm
Send private message Reply with quote
Dang Pheonix! You're a heroic spriter!

I have to admit to some confusion though. The square tiles at the bottom look like a floor, while the same tile used near the top o the image looks like a wall. I didn't even realise that they were the same tile at first. Assuming the bit at the top is actually a path or balcony, it appears to be lacking a lip showing its thickness.
Metal Slime
Send private message
 
 PostMon Dec 02, 2013 11:12 pm
Send private message Reply with quote

There's already a lip there: I was just a bit overzealous with putting snow/ice on stuff, so it got a bit covered in the process.
Metal King Slime
Send private message
 
 PostTue Dec 03, 2013 8:17 am
Send private message Reply with quote
Looking again, I guess I must have misread the image again, and those non-ice covered tiles at the top really are a wall (afterall, snow collected on flats, not on walls). I suppose they're also a wall at the bottom, which I assumed was an area of ground because the pillars look like they're standing on it... don't know what's going on there.
Metal Slime
Send private message
 
 PostTue Dec 03, 2013 12:49 pm
Send private message Reply with quote
Okay! I updated both the grass AND the oven! Had to do some tweaking with the bushes to get them to show up properly though.


"One can never improve enough nor should one stop trying to improve."
Blubber Bloat
Send private message
 
 PostTue Dec 03, 2013 5:55 pm
Send private message Reply with quote
The file cabinet exists in a place beyond time and space, none can defy it.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x V
Liquid Metal Slime
Send private message
 
 PostMon Dec 09, 2013 9:05 am
Send private message Reply with quote
I made the first enemy for my game. I'd like some feedback on shading, detailing... etc. Have I done well or is there some improvements I can make?


⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
Liquid Metal King Slime
Send private message
 
 PostMon Dec 09, 2013 3:21 pm
Send private message Reply with quote
'da heck...
Liquid Metal Slime
Send private message
 
 PostMon Dec 09, 2013 3:27 pm
Send private message Reply with quote
Spoonweaver wrote:
'da heck...


I'll take that as a compliment. My games going to get very very weird so a surprised or confused reaction is definitely my aim.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
⍠ C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
King Slime
Send private message
 
 PostMon Dec 09, 2013 4:21 pm
Send private message Reply with quote
It looks like a robot to me.

Also


Am I Kawaii yet, Sheam-kun?

Sorry I just had to.
Display posts from previous:
Page «  1, 2, 3 ... 36, 37, 38 ... 107, 108, 109  »