Yeah, that game was awesome. Major inspiration for the portraits actually.
And while I'm at it, I'll throw this guy out as well:
Not sure if I got the scarred right side of the face correctly. I may have to decrease the number of colors I use for the flesh to give me a fourth black/grey color.
This guy doesn't have the directional lighting the previous one did. I'm not sure which style I want to go with though, with directional lighting or without. On the one hand, without directional lighting, shading is a lot easier, I just shade it as if the light is coming from slightly above and in front. With directional lighting though, the shading looks a bit more dynamic and allows me to play with lights and tone a bit more. Hmm... This bears thinking.
On the other hand, I could always just go with both, heh.
EDIT:
And I believe I need to tweak my palette a bit more. Some colors are too close to each other, and while I've got nice, low-saturation colors that look (imho) great with this style, I'm lacking in high contrast, high saturation colors on my palette. Looking at it now, there's a lot I could get rid of to make room for other colors I'll need.
For reference:
Being from the third world, I reserve the right to speak in the third person.
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