So, it's no secret that my PCs/NPCs are pretty bad. They clash horribly with the rest of my art. High-saturation sprites walk about dirty and grimy detailed background tiles. I've been doing a lot of wall, floor, object, furniture, etc... making, so I thought it was high time to try to improve my sprites.
Original
This is the original walking sprite for the main character. It serves its purpose I suppose, but I wasn't happy with it, particularly the face and how it blended too much into the background.
HotOHR Revised
This was the revised version for the HotOHR. An improvement I suppose, but far too jerky for my liking. At least now he stands out better. Problem is, his art style and color scheme clash horribly with my backgrounds. A change was needed.
Current Revision
This is the current one I'm working on. It's better (I think) than the previous ones, but I'm still not happy with it. (The legs! Ach crikey, how horrible the legs are!) Perhaps I should go super-deformed ala a lot of JRPGs? I know that I can do better than this. More work is needed.
Any suggestions are most absolutely welcome.
Being from the third world, I reserve the right to speak in the third person.
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