The lack of good keyboard support in graphics editors is quite sad. I switched to grafx2, which has the best keyboard support I've seen so far, but it's still just a hack that moves the mouse cursor; far worse than the OHR's approach. But funnily enough, now I use only the mouse for drawing.
Wanted to share some animations from a secret game project I'm working on in the OHR. It has become quite plotscript heavy to support long animations and walk cycles. The game's color palette consists of only 20 colors (including transparency).
EXPLOSION!!
SAVEPOINT!!
(I re-sized this one to 30x30. the original uses a hero graphic set, but that wastes space on PJ)
Soda Piggy Website
EXPLOSION!!
SAVEPOINT!!
(I re-sized this one to 30x30. the original uses a hero graphic set, but that wastes space on PJ)
Soda Piggy Website
It's times like these that make me feel like I can't do squat because of how much more awesome someone is at graphics than me.
Dats some manly graphics you gots there, the save point is interesting.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
Dats some manly graphics you gots there, the save point is interesting.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x
@Meowskivich: Don't sweat it! You'll get there. My old pixel art was AWFUL! Heh... If you don't believe me, just check out Blu Eternal on Castle Paradox. If you work on pixel art for fun, just one hour a day, you'd catch up to me in NO TIME!
@Jack: I get that a lot... I really should finish a game. I find myself getting sidetracked with paying gigs or frustrated with engine limitations. When that happens, I tend to forget about a project and never come back to it. As of this moment however, this game is the one I've worked on the longest and most consistently. If I could AFFORD to work on a game full time, I'd do that instead of my current job. Hopefully I'll have a demo or something out in the next few months (maybe then I should post my progress on kickstarter.com and try to get some funding).
Soda Piggy Website
@Jack: I get that a lot... I really should finish a game. I find myself getting sidetracked with paying gigs or frustrated with engine limitations. When that happens, I tend to forget about a project and never come back to it. As of this moment however, this game is the one I've worked on the longest and most consistently. If I could AFFORD to work on a game full time, I'd do that instead of my current job. Hopefully I'll have a demo or something out in the next few months (maybe then I should post my progress on kickstarter.com and try to get some funding).
Soda Piggy Website
VampiDucki wrote:
@Meowskivich: Don't sweat it! You'll get there. My old pixel art was AWFUL! Heh... If you don't believe me, just check out Blu Eternal on Castle Paradox. If you work on pixel art for fun, just one hour a day, you'd catch up to me in NO TIME!
Dude... Blu Eternal's graphics were awesome.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Hey everyone! Thanks for all the kind responses.
@RMSephy: I used 9 frames for the explosion graphic. the whole thing uses only 9 colors as well if I remember correctly. Took me about an hour or so to put together and another hour to fine-tune it.
@BMR: Thanks. I remember I was happy with Blu Eternal's graphics back when I made it... now I just kind of cringe. I'm glad you guys still appreciate it though.
Soda Piggy Website
@RMSephy: I used 9 frames for the explosion graphic. the whole thing uses only 9 colors as well if I remember correctly. Took me about an hour or so to put together and another hour to fine-tune it.
@BMR: Thanks. I remember I was happy with Blu Eternal's graphics back when I made it... now I just kind of cringe. I'm glad you guys still appreciate it though.
Soda Piggy Website
Master K wrote:
AKA my life in a nutshell.
Quote:
It's times like these that make me feel like I can't do squat because of how much more awesome someone is at graphics than me.
AKA my life in a nutshell.
Don't worry about it. Great graphic artists never seem to finish games anyway. So as long as you complete a project and give it some polish, you'll come out ahead.
Willy Elektrix wrote:
It's SOOOO true. I never finish anything other than art and music. I get sidetracked when working on games...
Soda Piggy Website
Quote:
Don't worry about it. Great graphic artists never seem to finish games anyway. So as long as you complete a project and give it some polish, you'll come out ahead.
It's SOOOO true. I never finish anything other than art and music. I get sidetracked when working on games...
Soda Piggy Website
That being said, I have been making some nice strides in programming.
...also, there is this.
I'm using 4 frame walk-cycles. It's been a bit difficult scripting (especially since arrays of slices would be helpful for all the NPCs), but I've got most of the bugs worked out now.
Soda Piggy Website
...also, there is this.
I'm using 4 frame walk-cycles. It's been a bit difficult scripting (especially since arrays of slices would be helpful for all the NPCs), but I've got most of the bugs worked out now.
Soda Piggy Website
My my, who's this handsome fellow?
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x




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