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King Slime
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 PostTue Aug 02, 2011 6:01 pm
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That is not a Sabre Toothed Jaguar, that is Death himself wearing a furry coat.
Liquid Metal Slime
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 PostTue Aug 02, 2011 6:59 pm
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G-Wreck wrote:
And guess what this is....



I'm not big on the black outline but the shading on the cat itself looks really good to me.
Cornbread Chemist
Liquid Metal King Slime
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 PostTue Aug 02, 2011 11:38 pm
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It honestly looks like the eyes and the black outline of the tiger are done by a completely different person then the rest of it.
Slime Knight
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 PostMon Aug 08, 2011 4:12 am
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I pretty much traced from this picture. Still learning when/how to use black lines, and my eyes have always sucked. Any suggestions?

King Slime
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 PostMon Aug 08, 2011 4:28 am
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@G-Wreck: HOLY CRAP THATS SCARY.

But, seeing your tracing, I think it's a good job.
King Slime
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 PostMon Aug 08, 2011 3:43 pm
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Now I shall show off a hero sprite.
----------------------------------------


why, who could that be? Nobody knows...not even me, at the moment. Hurr
Shes sorta an angel warrior. Inspired by Runescapes Icyenes.
Liquid Metal King Slime
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 PostMon Aug 08, 2011 5:59 pm
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@G-wreck: It's not really that your outline is bad, it's just that your shading is just sooo much better. The Idea of using High Quality pictures as a template is a really good idea. However, you should either do it with ALL the enemies or none at all. As it stands the tiger looks completely out of place in the game.
Oh and as for the eyes, a very simply fix would be to just color them all black and make them a tiny bit smaller. Right now they're a bit comical for a huge killer sabre tooth tiger.

@Master K: Looks neat, though the "Nobody knows...not even me" part make me less impressed.
Liquid Metal Slime
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 PostMon Aug 08, 2011 6:13 pm
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I think changing the tiger's sclera to something more golden or yellow and less white will make them a little more intimidating. Or, try black sclera and yellow iris. Either way, the crooked nature of the eyes will look less dopey if you get rid of the white. As it stands, it looks like the landscape is eating two holes in its head.
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King Slime
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 PostMon Aug 08, 2011 6:23 pm
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@SW: Well, if all goes well with my game, her name is going to be Isis.
Slime Knight
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 PostWed Aug 10, 2011 12:50 am
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I got a sprite of an imp i'd made. the original didn't turn out right, so i had to remake it. needless to say, it sux.

Slime Knight
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 PostWed Aug 10, 2011 2:39 am
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Oh, and here's a better one. A redrawn Doomguy sprite for Doom RPG (Player)

Liquid Metal Slime
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 PostWed Aug 10, 2011 3:06 pm
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Wasabi Ninjas, now with battle graphics.
Remeber: God made you special and he loves you very much. Bye!
King Slime
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 PostThu Aug 11, 2011 3:25 am
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Wasabi Ninjas?! -1 stealth points for bright colors, but pretty cool. They get +1 style points.

STO: I like your doomguy sprite. Pretty good.
Slime Knight
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 PostThu Aug 11, 2011 3:56 am
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@ Spoonweaver - Most of the graphics in the demo were drawn back when my only goal was to make content, regardless of quality. I knew that if I did otherwise, I would spend so much of my time perfecting everything that I would see little progress, and therefore get discouraged.

Now that I have some capital on which to stand, including a morale boost from MSB's review, abandoning this project is no longer an issue. As such, expect to see the artwork given much more care.

@ PR - My palette is saturated, or I would try the yellows like you suggested. I think they would be effective as well. However, since I already had a lot of darks and the unnatural reds from the mouth, I did this:

King Slime
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 PostFri Aug 12, 2011 7:54 pm
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@G-Wreck: It looks pretty good!
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