
Tue Nov 14, 2017 9:46 pm
Hey Valkayree,
Good to see you back here again. Your games were pretty solid despite the OHR's many limitations back in the day, and it'll be interesting to see what you can pull off with the engine's current features.
I wanted to chime in quickly to let you know that since 2010, we've been doing a biannual contest called Heart of the OHR, which focuses mainly on the classic RPG (with caveats, as you'll see if you track the contest's history), and we'll be doing another one in 2018, probably starting in May. Although I encourage all OHR designers to release their games whenever they're ready, I wanted to let you know that if you finish or release during the contest window (generally runs about five to six months), your game, if it's an RPG, will be eligible to join (read: drafted in). This is good news because Heart of the OHR comes with prizes, and some of them are even good.
It works on a release window, not a start and finishing date like contests of old, which means you can submit games you've been working on for years, and it encourages developers to put "heart" into their games, or their heart back into it. If you want more information (and this is an invitation to everyone reading who doesn't know what I'm talking about), feel free to PM me. I'll be hyping it more as we get closer to the open window period, but I know you've been gone for a while, and you probably don't know about it, so I wanted to make sure you did. I'm the coordinator of the contest, so ask me anything you want about it and I'll do my best to answer.
The contest has been linked to some of the best games we've had in the last decade, and if you have time, I'd recommend trying some of them out, especially since many of them do an awesome job showing off how the engine has evolved. It might give you ideas for some neat tricks, too.
Oh, and on another note, we still don't have battlescripting. You probably figured that out. ;)
Welcome back.
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