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Slime Knight
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 PostTue May 17, 2016 7:14 am
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ich20150019.png
Here's a pic of your manager in Dark Planet.
Liquid Metal Slime
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 PostTue May 17, 2016 5:01 pm
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Master K wrote:


Side by side comparisons of new art vs old


Much more dynamic. Great use of value.
My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostTue May 17, 2016 10:46 pm
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Big improvement Master K! Nice work.
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Liquid Metal Slime
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 PostSun May 22, 2016 10:16 pm
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Screen Shot 2016-05-22 at 3.12.49 PM.png
This isn't as much showing off as it is a request for feedback. I'm tryin to work on posture and detail in hero sprites without using too many colors and I'm struggling a bit. Does anybody have any tips for how to improve the clarity of this sprite, or just have anything to point out that looks bad? I've reworked it several times now, and this is the best I've come up with.

Thanks.
My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostSun May 22, 2016 11:19 pm
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Let's see, the only thing I don't understand visually is the face, are the red pixels supposed to be their mouth? It's also hard to tell what direction they're facing. If their head is facing completely to the right, then the perspective of the rest of their body shouldn't be turned more than 90 degrees - that'd be some serious neck pain. The rest of the body looks great to me.

The sword kind of has banding issues, I think it should either be straight vertical or at more of an angle to avoid the banding look.
Liquid Metal Slime
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 PostSun May 22, 2016 11:37 pm
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The red dots were me playing around. Supposed to be face paint. Her head is facing straight on. I should have taken that out before taking a screenshot. My bad.
My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostSun May 22, 2016 11:50 pm
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Ahh I see, so her other eye is hidden by her hair then. I'd recommend making her eyes lower in that case, or perhaps even making her face smaller. It looks a bit vertically long, proportion-wise, like there's a lot of distance from eye to chin.
Liquid Metal Slime
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 PostMon May 23, 2016 3:00 am
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Ok I tried to follow what Foxley told me a bit and I also added a bit of an animation to it.


My pronouns are they/them
Ps. I love my wife
Metal Slime
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 PostSat Jun 04, 2016 4:57 am
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Some Mode 5 CGA sprites I'm doing for funsies.
Meat, Cheese, and Silicon
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 PostSat Jun 04, 2016 5:17 am
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Nice! I'm digging the ghost, it reminds me of Oggie Boogie from The Nightmare Before Christmas.
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Metal Slime
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 PostSat Jun 04, 2016 8:48 am
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Love the retro sprites, Foxley.
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 PostSun Jun 19, 2016 11:00 pm
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Screen Shot 2016-06-19 at 5.58.25 PM.png
Here's a little screenshot of the main character in a hallway, not much but i like how the room and sprite turned out
Metal King Slime
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 PostMon Jun 20, 2016 12:46 pm
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That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?
 
 PostTue Jun 21, 2016 1:05 am
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Screen Shot 2016-06-20 at 7.53.22 PM.png
TMC wrote:
That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?


Hey thanks for the advice man, i made the end of the hallway on the bottom left a pattern instead of randomly placed dots, I also changed how the outside looks because I remembered that I made it dark outside when battling. I'm not 100% sure i understood what you meant about the window so i just kinda put the light closer to the window haha.
Meat, Cheese, and Silicon
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 PostTue Jun 21, 2016 2:01 am
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It looks about right, maybe move it one or two pixels to the left and it'll be perfect.

EDIT: What TMC meant is that when you draw lines across the "shadow" it should match up with the windowsill. Example of how it is currently:


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