Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
TMC wrote:
Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
Thanks. And yeah, I think I had the body right until I had to add something to make the right arm and hand not look homogenous with the rest of his body, and it messed up the rendering of the snake body. I may redo the lighting entirely and use the ...crystal ball he'll be holding as a light source (was originally going to be a fireball or something but I'm totally stealing your idea now)
I documented the process of spriting the enemy "SWAMP MASTER" from my big game project "Tender Caves of Death", from rough ms paint sketch to completed sprite!
It wasn't intentional but they ended up looking like a big spaghetti heap, which is a positive thing.
"SWAMP MASTER:
Its flatulence has such power that it
causes whirlpools to form.
Anything that falls in will get stuck
to its skin and absorbed until nothing
remains but a vestigial lump."
Working on some placeholder graphics for wife.rpg. As of now, the hero sprite is still Crono, but that will change eventually...
Anyway, when I was in Boston, I visited the age-old Paul Revere House and saw the style of windows used back then. They had diamond panes and each was warped and discolored. Funny enough, the discoloration was undesired and happened as a result of exposure to the sun. I based the windows here on this style. The colors are likely a bit more saturated than on real life windows, but I am a bit at the mercy of my palette with that.
My pronouns are they/them
Ps. I love my wife
Anyway, when I was in Boston, I visited the age-old Paul Revere House and saw the style of windows used back then. They had diamond panes and each was warped and discolored. Funny enough, the discoloration was undesired and happened as a result of exposure to the sun. I based the windows here on this style. The colors are likely a bit more saturated than on real life windows, but I am a bit at the mercy of my palette with that.
My pronouns are they/them
Ps. I love my wife
Link to larger version.
Not sure if this is the appropiate place to post this, but here's a big "promotional image" I made recently for my big WIP game!






