But in practice the remapping of UI colours can make them look off enough (e.g. not enough contrast) that you'll want to adjust them
If you go to the Master Palettes menu and you have multiple master palettes imported, there are a couple options for remapping or copying without remapping UI colours between palettes, but I imagine almost noone has a use for them.
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Might I get some critique and tips on my walkabouts? I am very happy with my hero, enemy sprites but I'm still not sure on my walkabouts:
I can't decide whether to stick with these proportions or go with something a little more simplistic and readable, like big head style.
Regards.
Edit: Raw pixels incoming
vvight.wordpress.com
- http://imgur.com/a/ddgSn
I can't decide whether to stick with these proportions or go with something a little more simplistic and readable, like big head style.
Regards.
Edit: Raw pixels incoming
vvight.wordpress.com
The do look a bit spindly, but I think they look quite decent! I guess they do run the risk of seeming a bit impersonal because of the tiny heads. However if you also get to see the same characters in more detail in battle sprites or portraits I think that negates it to a good degree.
Also, I notice that the 2nd walkabout is shorter in the up direction, which looks wrong.
Also, I notice that the 2nd walkabout is shorter in the up direction, which looks wrong.
guo: Looks nice, I think it's a good improvement. It seems you're going for the style of exaggerating the degree to which the arms appear bigger as they get closer; not complaining, but I think you have to see it in animation to judge how well it works.
Foxley & Pheonix: Very well drawn. Interesting tiles at the bottom right there... I wonder where those will be used? The style and proportions reminds me quite a bit of BMR's tilesets...
Foxley & Pheonix: Very well drawn. Interesting tiles at the bottom right there... I wonder where those will be used? The style and proportions reminds me quite a bit of BMR's tilesets...









